Thereās a couple things that I think need to be done:
1.) Exactly as AssertiveWall states:
The pillarless wall trick needs to be removed. Itās problematic for several reasons:
i.) First and foremost is that it removes the ability to knock large holes in walls.
ii.) Pillarless walls mess excessively with pathing
iii.) Itās an arbitrary skill differential, and isnāt related to actual skill
iv.) It makes the minimap look terrible
A bandaid solution would be to make it so pillars cannot be selected as a group.
A long-term solution could be to change them to essentially visual artifacts. Double the build time and cost of wall segments while removing the cost and build time of pillars entirely; once the wall segment is complete, the pillar automatically builds itself. Make it so pillars cannot be deleted or cancelled without deleting or cancelling the wall segment.
Regardless of specifics, when a pillar is destroyed by enemy action, it destroys the immediately adjacent wall segments. Thereās no serious reason that this couldnāt be extended in the code to include player actions.
2.) Bastions should be reworked. The tech should increase the build cost of walls AND the build time AND the tech cost should increase for each wall segment based on the number of wall segments, similar to how spies works. This would be something like a base cost off 400w 400c and increases the cost of walls from 10w per segment to 50w (remember Iām including the pillar price) and for every segment already built, the tech cost increases by 50w (removing any incentive to try to spam walls before getting the tech, with an extra 10w cost to balance out the vil seconds for gathering instead of building)
Especially the pillar being freeā¦ I would say to be built instantly too.
And alsoā¦ there a trick to REPAIR those sectionsā¦ The only way to make a ācross segmentā is to put a wall in the ground FIRST, THEN go for the segment to repair. Canāt do this with the first segment.
Oh, and for the love of all that is holy, walls with gates should be able to be built over tradelines. It exists in the campaigns; it should be in the base game too. Maybe as a specialized building with a build limit locked behind bastions that can only be built by explorers. Thereās obviously a balance between this request and the need to make fighting trade monopoly viable, but itās needed. There would be ways to balance the two; honestly removing pillarless walls and increasing the cost of bastion segments might be enough.
Iād like to be able to choose whether to build in wood or stone rather than the current setup where the technology āwipes outā the wood.
With that in mind Iād like to see a greater difference, with wood being the quickest and cheapest in overall cost.
Stone should be slower to build as it is now and tougher.
Wooden pallisades should be the āgo-toā and stone should be the one to use if you have to the time and resources.
Pillars should be purely cosmetic bits at the end and intersection points of walls. Thereās really no other good way to handle it.
Walls should be buildable over trade routes. They could just immediately be constructed as gates and could maybe have some drawbacks like having enemy units being able to sneak through when they open for the trader to pass through.
Iām not sure how theyād deal with all the existing wall structures in the old campaigns and scenarios. That might be whatās holding them back from fixing the pillar issue.
Further differentiating wall types could maybe be a civ specific bonus. It would be really cool if civs like Malta and China could get big walls you can walk on like in AoE4. But outside of that, the importance of walls was waning in the era of artillery so itās reasonable to keep walls simple.
the stone walls have always looked strange as well. They made them a bit nicer for the DE theyāre still just like gigantic tall and thin grey slabs. would be nice if they had a bigger foorprint and got a more sloped appearance, or were made shorter. They just look so odd
Iāll answer your insane suggestion with a images of a treaty gamesā¦ now imagine if the walls were like in aoe4 where they could only be hit with artillery.
A good rework of walls would just remove bastion as an upgrade to existing wall, but rather a tech that unlocks bastion walls to be built. Vills would be able to build wood or bastion walls as required, wooden for cheap but quick, bastion for expensive but long build time.