The lag identified by the colored clocks are always related to the performance. Since games are now hosted server-sided, the connection delay on your side won’t affect other players, only your own inputs. But a bad performance on your end will affect everyone on the match.
Heya!
I am getting the same “freezing then speeding up then freezing then speeding up” issue . When I check the logs I get this error message a bunch of times:
[rlink - error] 2023/11/12 12:24:42.430 (UTC) Session::SendQueuedMessagesToRelay local peer is missing, not sending
I do have lag!!! That’s the whole reason why I started this topic! But the system is not recognising it as lag. The clocks never go red or yellow but my game keeps freezing then speeding up then freezing again.
The issue might come from the ISP, it seems that people with different ISPs don’t have these issues. I don’t know how to help other than asking you to call them for support.
It’s not incorrect though. I am suffering from latency lag which is caused by my ISP / connection problem. It’s still called lag even though it might not be the same as the problem you’re experiencing.
Yeah, obviously, we established that a long time ago. It’s not caused by the game, but it’s still lag. You said it’s not lag, but it is. That’s all I was saying.