Obviously now rocket cart(RC) = mangonel, heavy RC = onagers, so there is no RC equivalent for siege onagers. That doesn’t change much for Chinese because there is no SO anyway, but the only reason we play Koreans on black forest or Amazon tunnel is the super siege onagers which is now gone
Heavy rocket cart cannot compete vs siege onagers, and doesn’t have the range/hp either.
Their Imperial Age UT increases the number of arrows a Heavy Rocket Cart fires from 10 to 16. In other words a FU Korean Heavy Rocket Cart has +1 range and almost +60% damage compared to a regular FU Heavy Rocket Cart.
I haven’t had a chance to try them out yet, but it does seem like Koreans have been nerded on land maps. I suppose it depends how good fire lancers are, but it’s hard to see how this won’t be a net nerf to the civ except on maps where turtle ships are useful. Really undeserved in my opinion – they were only overperforming on Nomad.
I kinda wosh some of these “regional” units werent replacements. Like there were catapult type weapons in the area so having Mangonel and the Hwacha for some of these civs wouldnt be so bad
In reality most civilisations used most weapon types to some degree but you don’t want to make an RTS where every civ has pretty much the same units available, would you?
The English had good Knights and the French used a lot of Crossbows, but in the game they don’t to make them feel more interesting.
If civs like Koreans had Mangonels and Rocket Carts it would water down the gameplay by giving you 2 units that do pretty much the same.
Especially if one unit gets a bonus the other one seems even more useless.
I mean it would probably not need to be Koreans but some civ on the border of Onager culture and Rocket Car could have both a civ likely not yet in game
Unlike the Mangonel-line Rocket Carts deal armor-ignoring damage, properly to offset the low damage of each rocket. At least against units.
Not sure what happens against buildings, as according to the tool tips RCs should deal more damage, but in-game Siege Onagers destroy buildings faster.
Seems Rocket Carts are better against units than Mangonels, but weaker against buildings. That’s a plus in most situations.
From what I’ve seen, the rocket carts seem generally a bit stronger, slightly cheaper (but more gold-intensive), and more affected by masonry/architecture. FU rocket carts are comparable to siege onagers, except for Khitans (for whom its more like onagers).
Korean FU rocket carts are especially strong in his testing, and he didn’t even factor in the extra range. RIP Korean siege onagers: you’ve been replaced by an even more OP rocket cart.
The Korean Imperial Age UT gives them +6 rockets, so from 10 to 16. As they fire a little slower it’s about a 50-55% damage boost. It also increases the range by 1.
The UT gives Heavy Rocket Carts about the same damage boost as Siege Onagers give Onagers.
Chinese Rocket Carts aren’t as impressive. Their UT gives “only” +25% damage and bonus damage. However Chinese lacks Siege Engineers, so they lack +1 range (and +20% bonus damage against buildings).
The rocket carts are benefitting from an ability to ignore armor (on most units). And unlike the mangonel line, every rocket deals full damage (while the mangonel has just one projectile dealing full damage while the rest deal just one). Being more gold-intensive can also be a downside, even if the total cost is a little less.
Chinese rocket cart and Chu ko nu will likely be quite strong. However, it will be expensive and not impossible to deal with (just very difficult)
I did manage to win a recent game against Korean rocket carts and BBCs. It was not easy to deal with, nor was it pleasant to watch my Italian hand cannon masses get wiped by a single volley.
So having tried these out a few times, and having watched SOTL’s comparison video, here’s my assessment:
Rocket cart projectiles land over a longer time period than mangonel projectiles, so it’s easier to deal partial damage with a rocket cart but harder to deal full damage. As a consequence, it’s easier to one-shot a rocket cart with a mangonel than vice versa. It also seems easier for ranged units to survive the first shot from a rocket cart provided they’re moving (even if they’re not being micro’d very expertly).
Rocket carts are less useful for pressuring town centres since they deal less damage – although they deal more damage against other buildings.
Thus I think in Castle Age rocket carts are the worse of the two in all of the most common use cases.
Later in the game, shinkichon heavy rocket carts are better than onagers against buildings without architecture, but worse against buildings with architecture, so this is highly dependent on civ match-up (and whether your opponent remembered to upgrade architecture). They also deal a little less damage against units, although the total upgrade cost is lower than the old shinkichon siege onagers.
I think overall, this is a nerf in Castle Age, a buff in early/mid Imperial Age (because affording the upgrades is easier), and a nerf in late Imperial Age once the upgrade cost is no longer an issue. It therefore feels like a net nerf to me.
Hopefully I’m wrong and just haven’t got used to using rocket carts yet. I think the addition of fire lancers will be a buff at least against cavalry civs, so that should balance things out a bit.
In real games the Korean RC has no way beating SO for example Celts or Mongols or Ethiopian. Previously the Korean SO can compete or edge out those civs. Because the extra range it is possible to out micro every other mango civs. But the RC has a slow fire animation and it is impossible to out micro SO