Thank you for your kind and constructive words, which contribute a great deal to the conversation. I take it as a compliment that you think my mind can function like a supercomputer.
The Roman Pantheon fits Age of Mythology: Retold extremely well both historically and gameplay-wise, because hardly any ancient civilization combines so many aspects at once:
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real historical military evolution
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enormous cultural influence
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iconic architecture
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a well-known pantheon of gods
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imperial symbolism
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monumental warfare
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and centuries of development
Rome offers something no other AoM culture truly has:
a complete evolutionary military fantasy from the Republic to Late Antiquity.
Historically, the pantheon works especially well because of:
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Legions
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the Testudo formation
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siege warfare
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roads
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aqueducts
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organized armies
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massive cities
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imperial expansion
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the East/West split
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late Roman reforms
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Byzantine development
This provides an enormous amount of material for:
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visual upgrades
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gameplay systems
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different Age evolutions
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unique architecture
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new mechanics
Mythologically, Rome also fits perfectly because the Romans:
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adapted Greek mythology
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had their own gods
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integrated local cults
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absorbed foreign religions
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created gigantic symbolic worlds
Because of this, a Roman pantheon can credibly combine:
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classical mythology
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imperial fantasy
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living constructs
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underworld themes
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war gods
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spirits
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monumental creatures
Gameplay-wise, Rome would probably become one of the most unique pantheons in the entire game:
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infrastructure-based Favor system
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roads and aqueducts
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early trade-focused gameplay
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infantry and siege specialization
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slow but powerful scaling
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historical military upgrade evolution
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Age 4 Empire split
This makes them feel completely different from:
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Greeks
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Norse
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Egyptians
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Atlanteans
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Chinese
instead of simply being another variation of them.
Another major point is that Romeâs military superiority, organization, and discipline would be perfectly represented through the Hero Units and their aura systems. Instead of relying on single overpowered heroes, Roman heroes would strengthen entire formations:
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defensive discipline through Centurios
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regeneration and morale through Signifers
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cavalry coordination through the Auxiliary Cavalry Commander
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imperial command structures through Strategos Imperialis and Legatus Aeternum
That makes the Roman army feel like a coordinated imperial war machine rather than a collection of individual fighters. Historically, that matches Roman military identity extremely well.
And on top of that:
Rome is probably the most recognizable ancient civilization in the world. Many players already know:
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Legionaries
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the Colosseum
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Caesar
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Gladiators
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Aqueducts
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the Testudo
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Byzantines
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Roman Eagles
even without deep historical knowledge.
That is why Rome works almost perfectly at the same time:
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historically
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visually
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mythologically
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gameplay-wise
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and even from a marketing perspective
as a new AoM pantheon.