If you’ve ever tried the Romanian revolt you’ve probably noticed one thing…it’s garbage. With cards and units ranging from bad (Rosier dragoons, Dunabian Principalities), to terrible (Wallachian horse archers, Russian expeditionary army), it’s in quite a sad state. So, I suggest this rework.
First, let’s look at the basis of the revolt: The Romanian Revoltion is based on the 1821 Wallachian Uprising till the late 1800s and maybe early 1900s. In that period there was a large variety of troops we could pull from so I think it could be easily changed to be very fun. So, the changes–
Wallachian horse archer: Right now this unit gains 33% fire rate, 10% speed, and loses 33% hp that may feel like a good trade, BUT IT’S NOT. The fire rate is NOT as good as it sounds–the DPS is just at imp levels, which is way out of line compared to other revolutions. Death hussars are guard hussars with an extra 100% Attack! More than that of any Imperial hussar (except Maybe Unctions Spanish Hussars), and what is the downside to this? Nothing! In fact, you also get 7 of them with that revolt! Since it’s clear they’re bad here are my suggestions for its change: Cavalry archers become Wallacian Horse Archers, who move and fire quickly. (-0% hp, -20% ROF, +10% speed, enables flight archery). With this change, they’d be at not quite imp DPS, but would keep their Guard hp and they’d be able to hit and run (something they were known for). Ships 7 Wallachian Horse Archers.
Pandurs: Stay the same except the “pandours” card gets changed to “Vladimirescu’s Pandurs”, which ships 10 Pandurs and makes them slightly cheaper (-15%).
Călărași (new unit/card): Upgrades Cossacks to Călărași, which are imperial Cossacks with increased speed and ROF. (-15% ROF, +10% speed). Also enables you to train them (if you can’t). Prerequisite card “Unification”.
Roșiori (changed card/unit): Enables Roșiori, which are imperial Chevalegers with increased speed and ROF, (-10% ROF, +10% speed). Only available in the fort. Prerequisite card “Unification”.
Sacred Band (new): Ships 14 Sacred Band and enables 20 of them to be built.
Dunabian principalities can stay as is, I’d suggest it Autotech guard upgrades tho.
Border fortresses: Inf forts need to end so the change will be: ships 1 fort, 1 outpost and increases fort build limit by +3 (which is plenty).
Military Frontier: inf outposts also need to go so change will be: ships 4 outposts and upgrades frontier outposts. Doubles Outpost build limit and enables you to train Dorobants from them and makes them cheaper (80f).
Unification (new): costs 2000f, 2000w, 2000c (takes 3x time to send). Enables the “Călărași” and “Roșiori” cards to be shipped.
So overall the basic idea is you’ll start with a “scrappy” army of Dorobants and Good cav archers. And if you somehow get 2000f, 2000w, and 2000c, you’ll also have some good late-game abilities with fun units. Lemme know what y’all think!