GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: Return of Rome #162286
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The AI micro of most range units (we have seen chariot archer, bowman, slinger, and even monks, there might be more kinds of range unit impacted) are completely broken. They will repeatly trigger the attack action &animation very fast, without actually finishing it / releasing the arrow (early cancel?).
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST !
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!
Start a vs AI game and give AI some civs that prefers archer or slingers, when they start their attack, you will see.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not prese nt?
The archers/preist will finish through their attack action with the arrow released or wololo casted in most situation. But under the current patch, there are very high chances the AI unit repeatly cancel their attack action before the arrow is released.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.
GAME FILES (SAVE / RECORDING)
MP Replay v101.103.31214.0 @2025.12.28 153514 (1).aoe2record (25.8 MB) check P5 around 18 min
MP Replay v101.103.31214.0 @2025.12.27 162938 (1).aoe2record (25.2 MB) check P7 around 21 min
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.