I have a question regarding scenario 10 in the latest DLC. When the second part triggers and it says to ‘survive for as long as possible’, how long does it actually take?
The fighting has been ongoing for more than 30mins and I’m not sure if something is keeping it from not triggering.
I’ve found the BFG campaign scenarios pretty hit and miss so far, but I thought this one was exceptionally poorly designed. I find forced defeats feel unsatisfying and futile (unless they’re handled very carefully), and this scenario has two of them and nothing else. About the best thing I can say about them is that they’re not as bad as the forced defeat in Dos Pilas.
In the first one, the AI literally throws a hissy fit when it can’t beat you, and spawns a huge navy out of nowhere – it’s like playing against someone who gets fed up of not winning by playing properly, so they cheat to make cobra cars. The second one was so poorly communicated that I genuinely thought I’d lost until it said “you are victorious”.
It would have made much more sense to play these battles from the Persian side. I don’t really feel motivated to continue with the campaign after this.
You already won when survived day 3, after that, the scenario basically entered a ‘challenge mode’ where you’ll fight never-ending waves of enemies to see how many you can kill. The scenario only ends when you lost most of you army.
Same for the naval battle, It only ends when you have not enough ships.
You either delete your own army, or send them to death, if you want to ends the game earlier.
I do wish a better communication that we should been told already won the scenario, also we should be able to choose if we want to enter the ‘challenge mode’ or just end the scenario.
100% agree with everything you said here.
And worst of all, for me my game crawled down to 1 FPS during the battle, even though I have a good PC.
IMO this is the worst mission of the campaign.
Battle of Thermopylae is so famous (thanks to the movie “300”) Most people would love to play the Greek side, especially Spartan. That’s why they even put a Spartan section in the Athenian campaign.
Since I know the historical outcome (and I did watch the movie), the Spartans all died makes sense to me. But it does feel weird when Themistocles yells “Retreat! Retreat!” while 95% of my fleet is already sunken.
They should probably replace the “challange” section with a “retreat” mission, maybe make it like the second scenario of Kotyan Khan, which also turned a historical losing battle into a build-and-destroy scenario where your goal is to breakthrough the enemy blockage to retreat before the main force catches up. At least the scenario will be concluded with the player having some success.
So the scenario flow will be something like this:
Build-and-destroy (Defend for 3 days)
Build-and-destroy (Breakthrough enemy blockage in the east)
If you check map, you’ll found that for Greek Navy to retreat, they need to go south through Strait, not East. And there’s no way Persia can create blockage in the South.
If East could reach Athens (techniocally could, but very hard in ancient time as no beach or port to park ship for resting and maintanence), Persia don’t need to challenge in strait.
If you want some more fight, how about guarding ally ship (shipwright worker load themselves on transport) retreat through strait?
Thanks for telling me. obviously I didn’t do my research 11. I just really like what they did in Kotyan Khan 2 (Where a build-and-destroy scenario where the Mongols sneak into your back and cut off your retreat so you need to break through it), I think something similar would be nice.
Not necessarily “want more fight”, but just as others said, the scenario ends with the player being forced to be defeated and most of the player’s army getting wiped out is not the greatest ending. (Themistocles’s line of “The ship is lost! Swim back to shore.” suddenly gets a whole new meaning)
The simplest fix is to turn Artemisia’s attack into an actual timed survival mission, defence the 4 docks for 5 in-game minutes while the enemy will spawn fewer units, instead of an infinite spam until the player is dead.
Historically wasn’t it a loss battle for Greeks? Just simply halting Persian advance to some extent? I feel like it was just added 300 movie thing.
Regardless it could’ve done better. Leonidas part should’ve been first. Since its what occured first.