Scenario Editor Deck Builder

Comments on Fixing the editor deck builder!

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It would be cool. Though you can still build decks using the campaign decks as template

I’m almost very sure they will fix the scenario editor…
Since they do AOM at the moment, maybe they will carry over the thing from that :slight_smile:

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I need more help! Step by step instructions to build a deck that way! I’ve tried many times only to fail.

Can you show us what have you already done? So we can help you

Edit
Grab a homecity file and take a look.
It should have a header

<civ>Argentineans</civ>
	<name>$$998008$$</name>
	<heroname>$$900012$$</heroname>
	<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
	<visual>NOW\Argentina\argentine_homecity.xml</visual>
	<watervisual>ottoman\ottoman_homecity_water.xml</watervisual>
	<backgroundvisual>NOW\Argentina\Sky\Argentina_background.xml</backgroundvisual>
	<pathdata>ottoman\pathable_area_object.gr2</pathdata>
	<camera>ottoman\ottoman_homecity_camera.cam</camera>
	<camera>ottoman\ottoman_homecity_widescreencamera.cam</camera>
	<transportroundtriptime>1</transportroundtriptime>
	<transportactivationtime>0</transportactivationtime>
	<level>10</level>
	<skillpoints>9</skillpoints>
.
.
.	

Then, comes all the available cards

	    <card>
			<name>HCAdvancedReligion</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCMarianism</prereqtech>
			<age>0</age>
		</card>

then the decks

<decks>
		<deck>
			<name>$$41681$$</name>
			<cards>
			</cards>
		</deck>

then the buildings

	<building>
		<name>Academy</name>
		<visual>
			<file>NOW\Argentina\Casa_Rosada\Casa_Rosada.xml</file>
			<bone>bone_academy</bone>
		</visual>

and the buildings have the obtainable cards

<obtainabletechs>
			<tech x="0.0" y="1.0">HCShipPatricios1</tech>
			<tech x="0.0" y="2.0">HCShipPatricios2</tech>
			<tech x="0.0" y="7.0">HCBatallondeCastas</tech>
			<tech x="0.0" y="3.0">HCShipPatricios4</tech>
			<tech x="1.0" y="1.0">HCShipMontonera1</tech>
			<tech x="1.0" y="2.0">HCShipMontonera2</tech>
			<tech x="1.0" y="3.0">HCShipMontonera3</tech>

and the active cards

<activetechs>
			<tech x="0.0" y="1.0">HCShipPatricios1</tech>
			<tech x="0.0" y="2.0">HCShipPatricios2</tech>
			<tech x="0.0" y="7.0">HCBatallondeCastas</tech>
			<tech x="0.0" y="3.0">HCShipPatricios4</tech>
			<tech x="1.0" y="1.0">HCShipMontonera1</tech>
			<tech x="1.0" y="2.0">HCShi

You’d need to add the cards to a building, in both obtainable and active cards