Scenario Editor Garrisoned Rams on scenario start have permanent bonus damage

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 85614
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


If you start a scenario with units garrisoned in a battering ram, their bonus damage is applied to the ram permanently. For example, a normal ram in my scenario was doing 117 damage per hit to a castle. However, if I garrisoned that ram with 4 units in the editor, the ram would do 197 damage per hit. If I then ungarrisoned the units while ingame, the ram’s new default damage was 157.

Basically, if you garrison units in a ram in the editor, the bonus damage is applied to the ram permanently(+40 damage), and then it would add the bonus damage from the units on top of that (+40 again).

it’s not exactly a major or common issue, so probably not a super high priority, lol, but I thought I should mention it.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

Just do what I did above. Make a editor scenario with a ram that is garrisoned at the start and you’ll see it.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The battering ram should have lower damage.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Not really sure how I could make a meaningful screenshot. Well, here’s a picture of a normal battering ram doing 197 damage, more than it should be able to do:

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

I don’t know how to do that.

Hi @DemiserofD
I talked with the team about this, thanks for your report :slight_smile:

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