Placing down certain terrains (A lot) they appear as if they were black terrain (besides the edge which merges with other terrain, those work). When placing other terrrain against it, it turns to normal terrain.
Edit: After a terrain has been ‘converted’ to normal, it stays that way. Only terrain that appears as black can reset the other terrain that was black before (as shown in the images below). Terrain that works properly does not reset the ‘blackness’.
Edit2: The bugged terrain (that’s placed last) doesn’t have to touch the current bugged terrain. It’s just the last placed bugged terrain that appears blacked.
Edit3: This is a purely visual bug, reloading the map or just play the game the terrain looks normal. It’s purely placing terrain in the editor
Edit4: Can’t seem to reproduce anymore.
FREQUENCY OF ISSUE
EDIT 4: After multiple restarts I’m unable to reproduce this. I think textures weren’t loaded properly.
100% of the time, with ~90% of all terrain types
REPRODUCTION STEPS
List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!
Hi there! It looks like you are playing on a much older version of the game (37906) than is currently available (42848). If you have disabled updates, I would recommend ensuring that you’ve updated to the latest version to make sure you’re working with the latest changes.
Woops. I’m on the newest patch - I was reporting mulitple bugs and just copied the header. Must have copied it from an older patch. Sorry! It’s definitely happening on the newest patch
After generating a hundred or so maps (In pup_march) from different RMS scripts and different sizes without running into the error, I assume it has been fixed indeed
Yeah, that’s the workaround. Although when working with maps, having to constantly reload the map isn’t very helpful. So really happy it appears to be fixed in pup_march