Unable to place buildings-tab objects off-grid regardless of which mode is being used.
FREQUENCY OF ISSUE
100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
Access The Scenario Editor
Select Building-Tabs Objects
Switch building modes using Ctrl+G
Place Buildings.
EXPECTED RESULT
Out of 4 modes of buildings placement, two were supposed to work in prior version.
None of these modes work for buildings-tab objects, except when using heroes/units/other-tab.
Granary is a building, but it’s in other-tab so it’s work like intended. On the other hand, Barrack/House/etc. in Buildings-tab cannot be placed off grid.
Not a solution for everyone, but if you know how to program, you can edit the scenario file manually using the scenario parsing library to place the buildings off-grid: https://github.com/KSneijders/AoE2ScenarioParser
Another option might be to use a data mod to trick the game into thinking something is not a building to place it off-grid, then load the scenario with the normal data set.
However tere are indeed pathfinding quirks for off-grid buildings, so I’d only recommend using them for scenery away from “gameplay” areas of the scenario. There are various AI functions related to DUC that don’t seem to return the correct values when a unit is sharing a tile with an off-grid building (I ran into these when modifying Saladin 6, where Acre is populated with a few off-grid towers).
This is a decision I’d recommend reconsidering. There are various non-gameplay reasons people might want to use off-grid buildings in the editor (e.g. the Pretty Town Contest). For now people have to use various workaround for off-grid placement, it would be much more convenient to have it possible directly in game.
I’m still like to build beautiful town though, so I guess perhaps dev can enable some sort of compromise warning before playing like this map is for gameplay purpose or for art.