Scenario editors, what assets do you want or think there should be?

Never going to happen nostalgia is too great.

This idea is a good tradeoff.

Yes, it is. In fact, that’s basically what I did for my Alans civ concept: it represented the Sarmatians, Western Alans (the ones that interacted with Rome), and Eastern Alans (the Caucasian kingdom of Alania), with elements of all three in the tech tree.

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I don’t know about a civ like that but I would like packable buildings and units for scenario editor. For lols or whatever, a villager unit that can steal stone from attacking castles.

There are some eye candies avaialble in RoR editor version that I’d love to have in regular vanilla one, like more weapon racks, and meat rack etc.

Also, we actually have only some eastern european ruined tiles, and with the next DLC some asian feudal ruins are coming, but I’d love to have ruins for all the architecture sets.

More rocks with biomes colorations, abit like cliffs, to represent things like sandstone could be cool.
Half-heigh cliffs, could be cool too, and also x1.5 height cliff.

In RoR editor there is a small asset called sand dune, would love to have more of those things on the regular games, and some small hill types decorations to represent some height variations.

Small watterfall, or ā€œrapid waterā€ sprite, to makes some crazy river, and with that of course more water-rocks to represent those rocky formations on those ā€œrapid waterā€ things.

GIVE ME THE AOE1 WHALES FISHING SPOT PLIZ !
What about Sharks too ?

More farm terrain, and pseudo-terrain variation on gaia other tabs to represent let’s say, crop fading, some wheat and green versions to represent multiple cereals could be cool.

All-civ Folwark variation, all-civ feudal-age siege workshop, Feudal-age Trade-Workshop, All-civ Harbour.

More things like the Chappel, which is indeed a ā€œsmall part of a monastery type buildingā€.

More ruiend castle equivalent of the one released with armenian / georgian.

All the bridges types into the small-sections variations as the one we already have.

Arhcaic wodden bridge part.

More walls like the mediteranean walls from Chronicles and wodden walls etc.

More predator animals variations, white wolfs, husky, white bears, black bears, panthera, sheetah, fox, lynx, snakes, etc.
More herdables, what about chicken, etc.
More prey animals, bison, caribou, etc.

More tiny assets from many buildings already in the game, such as meso-house coocking spots, carpets, wooden racks, food piles, boxes, tables, furnace, etc.

Some Stairs, stone, wood, brick, I want stairs, they could eventually be linked to some bridge-like things to make some ā€œpasserelleā€ that you could walk under their central sections, but where the main sections can only be walked from one side to the other when you take their ā€œentranceā€ (would be a new mechanics and I have no clue how it could be done honnestly, but maybe devs can do it someday)

Water Bridge that can be lowered/rised to allow walkers / ships passage depending on the active stat.
More water-wall types.

Lighthouse with a rotating light effect, or fire effect depending on the civ architecture set.

More shipwreacks.

More tents / pavillons / army tents / yourts

More Krepost style for all-civs.
More Normand Dungeon style for all-civs.

More fruits bush / fruits trees, like tree with olives, apples, pears.
Tea trees. Banana palmtree, Coconuts palmtree, Blueberry bushes.
More vines-style assets for other fruits.

More torture engine like in Stronghold ahaha, we only got the hanging one, we need the one to throw tomatoes at the bad guys.

Some crows, behaving like the seagull but for annoying farmers.

Cave entrance assets, cave walls inside, stalagtite, stalagmites.
More ore spots, silver, copper, tin, coal, with different base rock variations for multiple biomes.
More stone spots, with biome variation and also amount gatherable variation to represent poorness of gathered stone depending of the biome.

Sea-waved effect, directionnal sprite that would be used to represent wave motion, but could be tricky to combine with current water stystem.
Storm-effect mood / assets, clouds, lightning, rain, snow, etc.

More animal bones, for all avaialble animals in the game.

More wells all-civ variations.

More market stall variations for all civs.

More signs for roads, and for buildings identifications such as wodden ā€œshieldsā€ shaped things that can be put next to a building.

More fences, and eventually fence-gates.

Fortified-Palissade Gates.

Volcano mountain type, with inactive, active, erupting versions.
Sea-Volcano, with same idea.

Muddusih Landslide asset, Rockish Landslide asset. Stonish Crumbling asset.

Burning Trees, multiple variations, small-fire, fire, burnt-smoking, idea is there to have only one sprite animated on the screen to avoid using tree + fire + smoke on every trees burning that could, with numbers, lead to lags.

Geizers spots.
Quicksands spots.
Muddish spots that slows units.

More watter-crossing terrain type.
Lily-pad assets.
Frogs-fishable spots.

Whales bones.

Ladders assets, with directions and variations, height / type.

More ā€œForteressā€ like castles variations all-civs.

Giant Bonefire signal, as in AoE3.

More tombstone variations. And other sceputulres type things.

Trenches digs assets, sandbangs, wodden spikes, moat, moat-bridge, sewers.

And I think I’m out of idea for now.

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We need small water canals/irrigation ditches which can be put next to farms not terrain but editor type placeables as well as trade good varieties (See picture of what I ported into the game from Emperor Rise of the Middle Kingdom. See blue arrows.

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In XS, an option to make auras not stack, for different units

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I would love rice farms that doesn’t disappear if you try to change the elevation. Rice field that doesn’t have the beach terrain around it.

If there is a Tai civ coming in the future, I would love the ordination halls.

I would definitely enjoy that and possibly fortified sea gates, sea walls.

Would love this for my Thai villages.

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Would love scenario editor exclusive wonders or buildings like the Agra Fort, Mosque–Cathedral of Córdoba, Saint Basil’s Cathedral, Saint Sophia Cathedral, Speyer Cathedral, Abu al-Abbas al-Mursi Mosque, Al-Azhar Mosque, Roman Pantheon, Tower of Pisa, St Mark’s Basilica, segments of the Great Wall of China with mountains, some gates of Constantinople.

2 Likes


AoE3DE includes a wide variety of decorative human models. Most of the ones seen in the above screenshot are used as parts of minor civs’ settlements, but can also be placed individually. Though they look like units, they are actually eye candies.

Something comparable for the timeframe of AoE2 would be neat. Civilians like peasants, minstrels, jesters, musicians, nobles, and more from around the world. I don’t expect all those as full-fledged units, as it’s still mainly a game about combat. But decorative humans could spruce up scenarios, especially town scenes. They would also not require so much disk space with just idle animations.
Contemporary artwork gives countless inspirations.

One such object that looks like a full unit on first glance (albeit animal rather than human), but is actually an immobile eye candy, already exists in the game, the Dismantled Cart.

4 Likes

Folwark henhouse and Folwark mill

There is a little henhouse in the dark age folwark who transform in a mill in later age with two appearance (feudal age and castle/imperial age).

Could you make a 1x1 model a henhouse with this and a 1x1 model of mill who change is appearance with the age

Islamic tomb

We already have christian tomb with cross but I want islamic tomb.

Islamic tombs are with one grave stone or with two pillars or two grave stone at each end. In some crude version the pillar are replaced with a big stone at each end.

For example an ottoman cemetery


Another example of crude islamic tomb


Celtic cross

A tomb with celtic cross can be a good addition

Wood cross

Stone was a expansive material, more cross are made of wood.

Orthodox tomb

Orthodox have special cross with inclined branch. Two odel one wooded and one stoned.

Armenian tomb

Chinese or japanese tomb

4 Likes

That would be freaking nice! Would make my cities feel more alive besides the villagers chopping, farming, and mining. As evil as it seems, I would love an execution prop.

I hope for more iconic animals to be added like Tiger, Giraffe etc.

3 Likes

Minimap filtering option on the bottom of the editor, to be able to disable units color visualization …It would help me a lot on ludikris map / Minimap Zoom function for ludikris map making.

2 Likes

I would love to see an overpowered Korean tiger that stalks and kills deers so deer pushing is more dangerous.

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Range indicator for the Map Revealer objects. That would help a lot map designers.

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Basalt columnar jointing

A type of rock common in Iceland (see Stuưlagil Canyon). Also there is the famous Giant causeway in Ireland.

This type a rock can be in various way in the game :

Basalt cliff

Basalt ground ( a type of terrain)

Basalt rock (a type of decoration)

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We need dragons ingame.if magic is a thing now dragons fit perfectly as every culture has something similar aztec feathered serpent sa sea nagas etc.

3k was a great opportunity to add a dragon with its magical aspects.

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Janissaries armed with bows, as they were originally envisioned for AoK, intended for pre-gunpowder settings.

Civilian elephant units, like a trade elephant. Maybe with the ability to defend itself (but weaker than War/Battle Elephant).

I’d like to see dragons in the Scenario Editor. RoR already has a decorative unit, but the model still needs more animations (like attacking), and unlike Sharkatzor, a flying dragon should be immune to melee attacks. There are non-animated models of Chinese dragons, too, but they could also utilise what they have from AoMR.

Should dragons ever appear in official campaigns, like Siegfried slaying the dragon, please separate those from the historical campaigns. I’d also prefer something involving shockwave-inducing stomping horses to be separated.

4 Likes

We need more types of rock terrains, as well as brown roads (current roads are greyish). Also more forest terrain like the autumn maple trees. And some blank terrains to allow the flower grass terrain and shallow water from the Spring event to be added.

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