I like playing this game like it was Sim City 4 so most of my time is in the scenario editor and that game was a lot of fun because modders would create tons of architecture so cities would look like a mix of many periods. What I’d want if possible is for Forgotten Empires to bring assets from AoE to AoE2 DE, create more types of ruins and honestly more sets to play with. I’d pay to have a scenario asset pack. What do you yall think? Am I crazy?
Man you nailed it! It’s a shame as a business corp they don’t understand the potential and engagement (investment in the long run) scenario editor offers because it makes people create content for other aoe2 players so it creates a sort of hub that imho stays longer than casual matches. Adding creativity requires more work but I think it pays in the long run. It’s a business philosophy similar to the one of making workers engage in your factory rather than just make them clock in and out.
So if you like the game and you’re kinda creative, scenario editor is just your natural playground. Unfortunately they take very long to fix simple bugs and add triggers or eye candies… some of the assets I’ve seen in aoe1 would work for aoe2 too.
It could be also a natural “nursery” (talking about playgrounds lol) from where to pick new designers. I mean there are custom campaigns that are better than official ones and done for free.
For the specific assets it depends on what you design. So I can speak for myself…
- You need new civs and units to work with from time to time, regional skins would be a nice addition too.
- A system to simplify the JSON files and intro / outro of each scenario like it was in HD.
- A system to make your AI using only the game interface without using genie editor or other programs.
- Make objectives appear at the start of the scenario (why it used to happen in HD and not in DE?) And units not upgraded even if the player is in imp or post imp.
- A way to place buildings of architectures not present in the scenario (not simply to change architecture).
- More burned buildings since currently there are only central European ones.
- More Roman temples and buildings that are not totally destroyed (but that’s me).
- The possibility of copying triggers and a better copy paste map system (right now I find hard to use it).
- Triggers that won’t interfere with others like the change object name etc.
- Most of all A GUIDE to scenario editor or at least make certain things more intuitive like how am I supposed to know that set combat ability to 1 makes a unit ignore armour?
And I could get crazier but that’s the basic stuff lol maybe I could start a thread and add it as it comes to mind…
Truth to be said you can already do some crazy stuff with triggers if you manage to get them.
You know how the Ruin building is the AoE1 Greek barracks? I’d like one Ruin for each AoE1 build set
What happens when someone with this dlc makes scenarios and someone without it tries to play it?this is a bad idea.
Yeah that would be cool as a nod to aoe1.
Simple. The scenario/campaign won’t work properly for them. The AOE website will reflect that the pack is needed to play the scenario properly (this is normal for any other additional DLC packs including in the past for AOKHD).
Thats kinda my point too a person should not be barred from playing a custom scenario because the scenario lacks a fancy bush from a paid dlc.
This how it has always been. You don’t have Lords of the West for instance and the Sicilian heroes for example don’t show up. You can still load the scenario but the unit is missing. If the custom scenario creator wanted you to be able to play his work, he would design it with the vanilla AOE2DE. What is so hard to comprehend? By that nonsense logic no DLCs can ever be made.
Dlcs should be made with actual useful content like new civilizations new units hero skins not random deco stuff.If you want to be a moron who pays for such things be my guest.
Nowhere did I mention I am looking for that solely. Some deco and other stuff should naturally come with a bigger DLC - e.g. the ROR DLC being an example. I suggest you learn how to read what is stated.
Where is it written in this topic?
See my post four posts up. Am I just talking about decor?
Original AOE1 DE terrain and units for Return of Rome, not the imported AoE2 ones.
Okay I was just saying paid dlc because I figure at some point the civ dlc train would stop and what I was asking for is a lot unless they spread these ideas across multiple future dlcs. I really just want more ruins from all civs from AoE1-2.
Would love more Roman buildings (classical and late antiquity) and more regional castles (doesn’t make sense that only new civilizations get their own). I would also love to see apartments or multistory houses like in medieval European cities, ale houses, Rumeli Hisari (as a Turkish variant of the fortress), and maybe Chinese/Korean gateways and Hakka defensive villages.
Yeah I forgot to say that I think it’s better to add stuff with DLCs with actual civs and campaigns because paying just for deco it’s a bit too much. Instead of adding Minecraft and Halloween skins for example. Do someone care for that kind of content?
I cannot speak for what you said because I don’t know it. What I can say is that to make the Pantheon in Rome during the gothic war I had to put together Roman ruins and destroyed temples lol.
Or a list of some basic triggers and how to use them.
You inspired me for that eheh
@Atsavin You are not crazy.
Linking mechanic to have cross-scenarios variables, allowing to have choices you make in one scenario bear consequences in any next one. Also port other elements from one scenario to another. Without having to mod the game.
Also: rain visual effect on screen with then water reflection on the soggy ground (like water atm), snow as well.
Gaia objects: freaking weapons like there is in ROR…