Scenario - When enabling Lock Civ for p1, human player always gets p1 civ, even when human player is not p1

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.59165.0 8211018
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


When you enable Lock Civ for player 1 in a scenario, and a human player loads up the scenario but decides to play as a different player (let’s say player 2), then the human player will get the color and starting position of player 2 as defined in the scenario, but will get the civilization of player 1. In fact, the civilization of player 1 always determines the civilization of the human player, whether the human player actually plays as player 1 or not.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create a scenario.
  2. Have more than 1 player.
  3. Place some buildings or units for every player. (Example: Player 1 has Knights, player 2 has Longbowmen)
  4. Choose a different civilization for all players. (Example: Player 1 = Franks, player 2 = Britons)
  5. Set all Player Types to ‘Either’ instead of ‘AI’.
  6. Enable Lock Civ for all players.
  7. Save the scenario.
  8. Go to Single Player.
  9. Load up your scenario.
  10. Choose to play as a player other than player 1. (Example: You choose to play as player 2.)
  11. Start the game.

You will have the color and the starting units of the player you selected, but your civilization will be that of player 1. Meanwhile, player 1 will have the civilization that you are supposed to have. (In the example, you would play with Longbowmen, but as the Franks, and your opponent would be a Britons player with Knights.)

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

If you choose to play as a certain player number, you are supposed to get the color, starting position and civilization of this player as it is defined in the scenario. (Instead, you get the color and starting position of this player, but the civilization of player 1.)

It tells you when you are building the scenario, player 1 always has to be a human. It’s got nothing to do with locked civ, player 1 just cannot be an AI.

Interesting. Where does ‘it’ tell you that?

Right there.

It does not say there that player 1 should always be human. It says that player 1 should be set to Either. Which I did.

This issue is now being tracked, thank you for the report.

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