The “select all army hotkey” or the “select all idle millitary hotkey” is useful, however both have one severe flaw:
They also include scouts and religious units like monks or prelates for some reason. Please give us the option to disable this feature. Give us the option to exclude scouts and religious units from this command.
This is especially annoying when playing the HRE because you will constantly pull your prelates to the frontline instead of using them to improve your economy.
Army formation is also arrange by speed. Therefore your weakest scouts are always being the vanguard as dead before you can pull them back.
P.s. scout should be able to build in stable as well. I found it annoying that I need to bring scouts from tc to front line because stable at front line can’t produce them.
Interesting. This is not a bug, it’s a lack of feature or a bad design because the problem is subjective to whether the player consider the monks (or the scouts) a military unit or not… this has no clear solution. Maybe add a button in the UI when selected the unit to toggle on/off military behavior (?).
You know what else counts as military? Mongolian buildings when they are packed.
This is annoying as hell since I use a “select all military units” hotkey to control my army very oftenly and whenever moving armies and happen to have a packed building, the building will move with the army instead of going where I ordered since it counts as a military unit.
Oftentimes I have a situation where I have sent a monk to pick up a relic and I have to select all my scattered military to advance push. I use the hotkey to select all my military to consolidate them to a single place. Unfortunately, the monks also get selected and if I don’t de-select them properly they start moving to the military’s new position instead of going on to pick up the relic.
In addition to this inconvenience, I also feel that religious units should not constitute military untis.
There is a hotkey to circulate between religious unit. What we need is a different type of units. Maybe something like a “support” unit that will include the imperial tax collector and monks & priests.
I started using the “all idle military” key instead of all military to quickly grab things, specifically because of this and the fishing boats. That hotkey never selects the scholars tho, so if you want them you have to make sure to add them into a control group/hit the all army hot key.
In theory, this is a very useful and effective hotkey, if not for one thing. When you press “all military units” together with military units “scouts” and “priests” are also selected, and it spoils the whole point of this button. Your priests can gather relics, seize sacred sites and your scouts scout the area or drag deer to the base. They are not military units, they have different tasks. This is very annoying and you have to remove them from the unit list every time. There is a separate hotkey for priests and scouts there is no need to be in “all military units”.
Grubby talked about this in his guide, here is the timecode.
At least (as abbasid) when you hit the all army key it doesn’t select Fishing Boat or the Explosive Dhow. It does however select all the other boats which I don’t like.
I wish all army key didn’t select scouts too.
I need to get better at fixing idle vils, boats. My UI constantly shows idle workers, but the hotkey for select idle vils doesn’t select them if they are garrisoned in TC/towers or fishing boats. Then I am forced to use period (.) and center camera hotkey to find stuff.
The worst is Delhi because for some reason selecting the single idle military always cycles through my scholars in buildings first before getting to any other units.