Selling resources in the market increases Gold collected

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 90260
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11 Pro

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Selling Food/Wood/Stone through the market increases the amount of Gold collected in the game by the amount of gold received from selling those resources. This is a one way issue, as well, since buying resources does not increase the amount of Food/Wood/Stone collected.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create a scenario with a market and some resources stocked for player 1 except for gold
  2. Start a single-player game on that scenario and record it
  3. Sell some resources
  4. Spectate the rec
  5. Check gold collected in the stats after using the market

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Gold collected shouldn’t be affected by selling resources with the market

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.


Resources at the start of the game


Resources after collecting the tree and selling 100 Wood/Food/Stone

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
*
SP Replay v101.102.24724.0 #(90260) @2023.08.24 201956.aoe2record (508.3 KB)

Thank you @NovaAoE, we’re now tracking this issue :slight_smile: