Seriously?

is this adressed in august pup?

No because you don’t pathfind. I don’t know if it works, but if I were to decide pathfinding for that game I would go for kind of “none”.

Isn’t this slightly what’s happening anyway? If there’s no way to move to destination hidden by fog of war, they’ll take a different route. But once they come across a different obstacle (new walls with holes, so it’s still possible to go to destination), they still have to calculate what is visible before calculating the route.

Suggesting that your units naively move from A to B is horrible though. Sure, it will add predictability and sometimes that is good, but that can itself add a lot of problems too.

No, if there is a wall you don’t see and click behind it, they’ll go in a random direction (at least it’s what it seems for a human player). So you know there’s a wall but you don’t know how far. You click nearer and hope you approach it by looking at the randomness of the direction your units choose.