is this adressed in august pup?
No because you donât pathfind. I donât know if it works, but if I were to decide pathfinding for that game I would go for kind of ânoneâ.
Isnât this slightly whatâs happening anyway? If thereâs no way to move to destination hidden by fog of war, theyâll take a different route. But once they come across a different obstacle (new walls with holes, so itâs still possible to go to destination), they still have to calculate what is visible before calculating the route.
Suggesting that your units naively move from A to B is horrible though. Sure, it will add predictability and sometimes that is good, but that can itself add a lot of problems too.
No, if there is a wall you donât see and click behind it, theyâll go in a random direction (at least itâs what it seems for a human player). So you know thereâs a wall but you donât know how far. You click nearer and hope you approach it by looking at the randomness of the direction your units choose.