Serjeant/donjon ability with increased build range does not work

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest patch
  • GAME PLATFORM: Steam / Microsoft Store (both)
  • OPERATING SYSTEM: Windows 10 / Windows 8

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

with custom mod, serjeant/donjon ability with increased build range/distance does not function properly when multiple units are selected. as video shown below when using a single unit, the range kicks in. but in group selection unit must walk up to the building to build.

can this be added for future?

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

build at range, even with multiple unit selected

Hey @thieftdp8498

Could you tell me how I can best reproduce this situation?

1 Like

@ConvertThis4915 thanks for checking into it. I forgot to include a video on build process.

use the multiple buffs mod v1

  1. post-imperial age start
  2. pick mayan
  3. go to 2nd build page
  4. build the pagan shrine and create the healer monk
  5. create two and try whats in the video with a single monk, or multi selected monk

Hi,

I have made a ticket on the issue, thanks :slight_smile:

1 Like