Severe FPS Drops When Many Units Are Moving

Hey there,

me and my friends are experiencing a really bad performance issue. It bothers us so much, that we’d rather not play this game than having a stuttering fiesta in late game when a lot is moving on the screen. We all have hardware that’s overkill for this game, and I tried literarily everything I found on the internet, but nothing helped. I also play with maxed out graphics since it’s irrelevant whether I play with everything maxed out or with everything at the lowest possible, it’s always the same outcome.

I show you 3 screenshots for better understanding of the situation that you exactly know what I mean. The screenshots were taken in late game as you can tell by the time. But it would also happen in early game, if there are lots of units moving and fighting on the screen. This happens not often in early game, since you don’t have that many resources and units in early game. But I also tried exactly that in early game with infinite resources, and to no surprise, it was the same issue.

The first screenshot was taken to show the performance when there is nothing going on, on the screen. Performance is pretty playable, nothing too bad or too good, but still absolutely playable.

The second one shows exactly the situation I mean. There is a lot going on and it shows. The fps are so low, that it’s basically unplayable for us. It’s just a really bad experience overall. I sometimes even get under 30 fps, but most of the time between 30 and 60 in those situations. It really drops a lot and stutters as you can see by the frame times.

On the third screenshot you can see the exact same scene with the exception that I paused the game. But the really important thing to note here is, the performance. I get max fps, since I can’t find a way to go over the games limited 144. So, I probably would have had a lot more.

While I searched the whole internet about a solution for this issue, I didn’t really find much. There were just a few who said that it always had performance problems and all, but no one who really talked about this kind of issue. I even looked for reviews like IGN or DSOGaming from back in the day, but no one talked about this problem. Only one in the forum, but there was no solution to this, so maybe everyone that’s playing the game, just plays it with this poor optimization? I really love the game, it’s one of my favorite games of all time, but the performance kills it for me and also my friends, unfortunately. I really would love to know if everyone has said problem and if the devs would probably optimize it, because I don’t think, that the devs or anyone would play like this.

Yes, that used to happen to me too… the game runs fine at 30 FPS, but then the combat starts and it drops to 5-10 FPS and then it stabilizes…

It cannot be fixed because the game engine is broken by design. It seems never going to get an update to fix frame drop issue.

Thank you guys for clarifying. At least I now know that it is a widespreaded issue, that we as players, can’t fix. I just hope they will make a remake or more likely that AoE V will be set in the colonial period as well. That would be a dream come true, if it’s done well.

Actually no
The thing is they have updated AoM R but not AoE III DE despite using the same Engine

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I didn’t know that they updated the AoM R engine. That makes it even worse. Why would they update AoM R’s engine but not AoE III DE’s, despite using the same. That really doesn’t make sense to me at all. Is it more difficult to accomplish than I think?

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its simple, aoe3 DE was a rushed job in 2 years, even less i think, they spent on it, with aoe2 DE in parallel

aom retold meanwhile was given plenty of time to figure out the kinks using 3 DE development as baseline (part of the reason aoe3 DE got the ludicris zoom and asset preloading as beta options for instance as well as african royals having a few aom mechanics in it) and multithread the engine to a degree beyond loading maps and levels, aoe3 DE has multithreading in map loading for instance but its game logic isn’t, while in aom retold it is somewhat multithreaded even in game logic, not as much as aoe4 nowadays, but anything is better than nothing, hence better performance in that game

Which is a shame.
They could update AoE III DE for better performance but they simply do not give a shit at all

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That really is a shame indeed. It’s so sad they don’t even consider making it playable. Imho it actually is kind of a scam, to release a game in such a shape that it’s barely even playable.

Is it that difficult to also update the engine like they did in AoM R?

is it that difficult, actually yes, i believe it is, good luck convincing microsoft to spend a not small amount of money for this with no real return on investment, you’d have to rebuild the game from the ground up to ensure everything works properly, reimplement a ton of aoe3 specific stuff yet again (because it’d be way more work to backport stuff to aoe3, and it’d likely break it and cause further bugs), that being starting basically from scratch

so ye, good luck getting WE onboard

(make no mistake, i want this too but i’m not holding my hopes up)

That really sounds like a lot of work, interesting to know. I’m just asking myself now, why did they use AoE III DE as a “guinea pig” instead of AoM R? I don’t think it was more popular than AoE III DE, was it? AoM was even released before AoE III. I mean it’s not that I don’t like AoM R, but I find AoE III DE far more interesting, from an historical background.

microsoft is scared of colonial politics, close enough to modern day to have some “descendant“ whine if not potrayed in super biased and superficial way

alternative, but flawed one, would be to instead of rebuilding entire game in upgraded version of aom retold bang! instead at least recompile the existing aoe3 de in DX12, i’m interested in trying to run the game via DXVK just to see how it fares

Yeah, that would be very interesting to see. I think DXVK would really help here.

i don’t expect any miracles tho, not major ones anyway