Hello!
I’m announcing something that I have had in the works for a while…a Sassanid Persian custom campaign!
Inspired by Jaqueline’s fantastic Apranik, and the addition of new scenario editor models, I have begun work on creating a custom campaign for the Persian Shahenshah Shapur II.
Shapur II ruled from 309-379, which sets this campaign 50 years before Alaric’s. To represent this time period, several civs will have changes to them to match the time period. Most obvious of which is no gunpowder, but there is plenty more within. The Persians will have some changes in this as well, namely to their architecture and some additional units to represent the period better and compensate for the lack of gunpowder ones.
To learn more about Shapur II, here’s a link:
But why keep yapping, when I can simply show you all what is in the works…
As you can see, quite the variety of environments so far. And this is just the first two levels.
There are 6 planned for this campaign, and I aim to combine interesting gameplay with visuals from across the Sassanid Empire’s territory. I’ve also taken into account complaints and positive comments about pre-existing campaigns. I do aim to play-test this, and make sure that none are too long, nor is any too complicated or diverge from the basic AoE2 framework. At the end of the day, we want to play AoE2 for AoE2. So don’t worry, despite the changes, Persians will still play like Persians.
I hope some of you are looking forward to this, and I should be working steadily on this over the holidays. I can’t give an exact date, as levels grow progressively larger and longer to finish. But hopefully nothing takes as long as decorating the Armenian landscape has taken me…
I know I have been a bit light on details of the civ changes, but that’s to avoid spoiling things for people that want to remain a bit in the dark.
And yes, I am working on another bunch of campaigns as well, but working on the same region over and over gave me a bit of burnout, so this was to take a bit of a break from level design (am still working on other elements of it however).
Let me know what you think so far, and if you have any questions!