Adding shock infantry to the games was a big stupidity. They just mirrored cavalry, although they could have created something unique. They had no problems with jaguar knights, why introduce all this stupidity. My experience of fighting the Incas, when Chasqui with 110 damage as light infantry forced me to build musketeers to defend against them as hussars. It was unique, it was historic, it was enough.
No, it was necessary to ruin everything by mirroring.
Exactly the point. The game was built around a complex rock-paper-scissors. Civs that historically lacked cavalry needed a “cavalry substitute”. Coyote Runners and Chimu Runners are designed to fill the role of heavy cavalry. “Getting creative” only would have needlessly complicated things in a way nearly impossible to balance at a high level. Violations of the counter system usually create problems, just look at Azaps, Caroleans, Bolas Warriors (underpowered, then overpowered, now kinda niche), etc.
Yeah this is a game design, complaining you cant hard counter an entire civ with 1 unit is strange.
I think this is what aoe2 tried to do with maya/aztecs (incas were added much later) and eagle warriors, which were supposed to fulfill the role of all the various cavalry units in the game while simultaneously not be cavalry, and that was always a headache for the balance of that game.
So when they made aoe3 they decided not to do the same mistakes and just fit units that are essentially cavalry, fill the same roles, have same counters and not break the entire balance system.
You could give them a light infantry flag that has no counter units. You could give them 20% armor from siege and ranged damage. I just saw how useless fire throwers were against a crowd of rodelleros and Inca spearmen.
So it would not have been possible to counter the entire civilization with one unit.
This would add at least some variety.
I’m talking about the times when he didn’t have any tags. He had 110 damage and not a single multiplier.
Light Infantry is far from being an OP unit class. And both civs that depend on it are super vulnerable to protected canons in a ridicoulous way
Uhhhhh did you mean rods were useless? Or did you loose hoops vs hvy infantry? Cause well… are we in a listening to feedback mood?
I’m talking about melee light infantry with high movement speed and armor that can simulate cavalry defense against cannons to a lesser extent, but without the bonus damage from dragoons and musketeers. I’ve already tried this with Chasqui and I really liked it. Even though I played against them It was something extremely unusual and interesting. I still remember that fight (so many years ago), it touched me so much.
I’ve always said that hoops can’t fight properly because there’s no one to mix them with. Unfortunately, the rodeleros are unable to cope with the attack on 20 organs. If they could, it would be nice. The unit is very situational. They have a bad trade against lancers and are absolutely useless against cuirassiers. And no matter how fast they run, they will not be able to put down skirmishers, because they have too little damage. Moreover, even with strelets.