AoE2 is a lengend from 1999, people fell in love with this game, and definitive edition brought a well deserved reboot of the series.
Being in 2019, the devs adapted to the market and make dlcs, in the case of AoE2 this is actually great because the dlcs were amazing, not only new civs which was the cream of the DLC, but new maps, new campaigns, and many others like the 2vs2 siege map.
The first 3 dlcs were amazing en masse, and the online polls show that. We got some special units like the ones who eat armor and the ones who ignore armor but nothing out of the ordinary.
But then came…. Return of Rome, that a lot of people disliked. Sure, Rome was popular with the mods, but it was a mod because it was outside the game in the first place, the Romans don’t belong in the dark ages, the fall of Rome caused the dark ages. It’s like playing the Byzantines in a period after the fall of constantinopole.
My deepest condolences to AoE1 fans as Return of Rome should have been an AoE1 dlc with new civs and campaigns.
And then came V&V and the mountain royals, which weren’t bad per se but were overpriced and underdelivered. And now comes Battle for Greece.
I like to call these last 4 dlcs as “the weird ones”, I only have the first 3 dlcs because I’m interested in the core of AoE2, think RoR is too expensive for only 1 civ that I don’t even think fits, played some campaigns but not my cup of tea, and royals overpriced and underdelivered when compared to the first 3, and for Greece scenario I have no interest.
Which is fine, it’s not like other people can’t enjoy things because I don’t, by all means if those dlcs have a market go for it.
But I would only ask that these new experiments are kept away from core AoE2 gameplay, I don’t want to play multiplayer matchmaking or ranked against the Spartans or Athenians, I already have the Romans.
The chronicles series is a great initiative for those who like that kind of scenario, but I think a clear distinction needs to be made between core AoE2 and that and be kept separate.