Should the older revolts be brought up to the new revolt standards?

Haiti changes:

Remove it as an option for the British - it just doesn’t make sense
Haiti should be representative of the post-French rule Haiti - currently it’s that plus 17th century Buccaneering Tortuga which is a an odd juxtaposition.

To tackle this:

• Remove all pirate references (Brethren of the Coast, Letter of Marque, warship improvement cards, and pirates themselves) - Privateers are fine as they’re pretty universal.

• Lean into the ambush, stealth, sabotage and raiding instead.

• Unit additions and changes: Cultivators (machete-wielding hand shock infantry - can gaather from all Food sources) , Chasè(skirms), Affranchis (Musketeer/line infantry - uses Machete as melee), Maroons (changed to a Militiaman type, with Stealth), Houngan (Voodoo Priest, armed with dagger), Saboteur (Spy replacement) - can Poison Sabotage (similar to Tsetse Sabotage ability - but for eco buildings - slowing workrate), Grenadye (reskinned Grenadiers - has ability *“Grenadye, alaso!” - melee charge), Hussars & Dragoons - no change except obvious rider model texture change.

• Add new, interesting shipments such as : The Faithful ones (Imperial-age uprades to Chase, Affranchis, Hussars & Dragoons - possibly a 'Faithful prefix for fun), Tire machèt (increases melee damage and RoF), Haitian Scorched-Earth (enables a detonation button on buildings that does an area-of-effect blast with a burning damage over time - also gives half of the resources used to contruct it back), Polish Mutineers (sends a shipment of Vistula Legionaries and Hussars), Guerilla warfare (Chasè, Houngan & Cultivators can stealth. Destroyed enemy buildings give resources back as a bounty), Haitian Arsonists (enables upgraded and reskinned Arsonist mercs the Tavern).

In lieu of Haiti, your British settlement can choose to go rogue:

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