Alaric:
Hd had many incongruences like facing belisarius and inventing Roman generals but de is just very uncreative build and destroy for the most part and very uninspired storytelling. The sack of Rome is just repetitive, mindless and unhistorical… Who even is stilicho? Such a shame for a topic so fascinating…
Bari:
First of all why Bari? Anyway Hd had some nice ideas but the concept simply didn’t work in practice. Scenario 2 exemplified this, you can’t create a map for an rpg scenario and then make it a build and destroy, ending up having a nice map made of narrow one way roads while being stuck in castle age with little gold (they had to make it regen in your base). It’s like trying to play aoe in a crash bandicoot level, age of empires need space, you can’t make it work in an adventure kind of map.
That being said de Bari is ok ### ### ############# more streamlined but like you said miss the quirks. Scenario 3 in particular is just a random map while 4 is cool, they should have been on that level.
Sforza:
I don’t remember hd too much but again you had that feeling they were just trying to impress you with quirky triggers rather than telling a story and being fun.
De is not a masterpiece either, scenario 3 is a random 1v1 map with mirror civs and the rest is just normal. I admit I’m not very invested in the plot.
Prithviraj:
Similar to sforza more of a show of quirks and what you could do with triggers. But some of them were actually fun, the first scenario I think and the one where you initially do a stealth mission and then have to run with the Princess. It was not that bad for what I remember, it managed to balance better quirks and aoe gameplay.
De is fine but a little inconsistent maybe, unfocused, probably because the civ has been changed but not the campaign core. Change after change, it now feels like an afterthought under many aspects, still ok, the last mission since Doi I find very hard lol!
Dracula:
The one that was less changed I think… Scenario 3 is very good in de. The first in hd was the typical showcase of tricks and fireworks while de rework showed how inconsistent it is without those novelties. Even in this case despite the character, the story never ###### ### Scenario 4 was kinda pointless and the last one is like Bari 2, the map is too small and designed for an a to b to c mission so when you actually have to play aoe it falls short and feels out of place.
El Dorado:
A nice adventure actually, doesn’t even try to feel like aoe which it’s better than searching a grinding compromise like in Bari. It doesn’t work as an Inca campaign for sure but it’s creative for what it does, de reworks are very far from this level of playfulness. I think it has been too maligned after all!
Overall I think hd lacks in practicality and common sense but de is often a little too on the safe side. I looked at the Trajan campaign on ornlu channel and it was so run of the mill (storytelling was a little better at least) and also doi campaigns were a bit repetitive in terms of gameplay, nothing too brilliant.
De should risk more while managing to remain intuitive (unlike hd) and they need better writers for slides.
Alaric is so underwhelming… I really wish we could get over the ##### ### #### and honour rhetoric to have more than two dimensional characters even if it means taking some poetic licenses. Joan of arc, jadwiga and Saladin had good storytelling.