Shrivamsha Rider - The fastest to train, fastest moving and fastest attacking non-castle land unit

Hope they choose to nerf ROF but keep the speed

TBH I think the speed is actually the most unbalanced part of the rider. For some reaso this super movement speed lets the rider dodge passively even more projectiles.

Also - and this should be something the devs need to figure out why it happens - higher speed seemingly lets units less bumping into each other. We see the same effect with the caravanserai. Shouldn’t be a thing, but seemingly is - and for some reason this makes the shrivamsha actually be way better in comparison to the other melee units, cause pathing is way less of an issue with them.

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Didn’t SotL just say that was a result of them resolving their pathing problems quicker? Same goes for Shrivamshas, I guess.

Plus the 2 mentioned on the title of this thread.

I saw some tests of I think ornlu and … idk survivalist or age or noob (sorry if I forgot it’s some time since then) both on stream and on youtube that showed that the caravanserai actually increases trade income more than proportional, especially on busy roads.

And I think the same is happening with shrivamsha when they move through defensive strayfire.

This will come in handy in the map where two teams are separated by a big forest. There’s usually a siege onager standoff when the two sides meet.

Yeah, this is stupidly broken on all closed maps/maps with choke points. Amazon Tunnel, Michi, Black forest, whatever.

+1! Dodging siege is absolutely broken. And I agree that just dodging arrows makes the most sense, both for balance and being realistic. How does it make sense that this unit dodges bullets??

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