Hello, I’m new here and was hyped when the expansion was announced as it meant possibly more civilizations in the future for Age of Empire 2. The Rise of the Rajas had Southeast Asian themed civilizations with Burmese, Khmer, Malay and Vietnamese but was missing the Siamese, an important empire once in Southeast Asia, represented instead by the Khmer in campaigns.
So I’ve come up with a few ideas for the Siamese civilization, however with no historical justification for the bonuses/techs, just some neat ideas I would like your opinions on.
Siamese
Elephant and Monk civilization(Also infantry)
- Farms extra food +50 In Dark Age, +100 food in Feudal Age, +150 food in Castle Age, +200 food in Imperial Age
- Monks regenerate faith 25% faster after a successful conversion (Stacks with Illumination)
- Redemption and Atonement are free
Unique Unit: (A cataphract elephant)
Name: Armoured Elephant or Heavy Elephant
Cost: Food 130, Gold 100
Hitpoints: 300, 375(Elite)
Attack: 14, 16(Elite)
Training Time: 20 seconds
Attack bonuses +3 vs buildings, +5 vs stone defence and +5 vs infantry
Blast Radius: 0.5 tiles (Larger Area of Effect than the Battle Elephant)
Rate of fire: 2.0
Melee armour: 3
Pierce Armour: 1
Armour Class: Cavalary +10, +12(Elite), War elephant +10, +15(Elite) [This means that the Elephant will completely negate some anti calvary/elephant bonuses eg Genosse crossbowman but will still take some reduced bonus damage from the spear line and camel line]
Speed: 0.8 (Slower than the average Batte elephant)
Line of Sight: 5
Elite Upgrade cost: 1200 food, 800 gold
Unique Technologies:
- Castle Age Technology: Elephants deal an additional +25% of their attack as trample damage (50% total of their base attack becomes trample, same as the original Battle Elephant
- Cost: 300 food, 500 gold
- Imperial Age Technology: Infantry gain +1 melee armour and +3 pierce armour
- Cost: 1000 food, 500 gold
Team Bonus:
All ally’s trade carts and trade cogs speed increased by 10%
Technology Tree:
Missing Technologies:
- Archery Range: Arbalester, Hand Cannoneer, Thumb Ring
- Barracks: Eagle Warrior (Possibly Squires too)
- Stable: Paladin, Camel, Steppe Rider (Possibly Husbandry too)
- Siege Workshop: Onager
- Blacksmith: Ring Archer Armour (Possibly Plate Barding Armor, to encourage ranged weakness for Elephants)
- Dock: Fast fire ship, Heavy demo Ship, Shipwright
- University: Bombard Tower, Arrowslits, Treadmill Crane
- Castle: Sappers
- Monastery: Heresy
- Lumber camp: Two-man saw
Strengths: Melee fights, Late Game, Infantry, Cavalry, Monks, Siege and Economy
Weaknesses: Hit and Run(Ranged Units), Early Game, Archers, Ships, Siege(Onager)
The Siamese is designed to be a pocket pick late-game civilization with powerful options but has a weak early game with only a wood saving farm bonus which does not add up to much and when they hit the castle age they start to get their power spikes with monks and once they hit imperial age they get great farms, trade carts that generate more gold, and powerful elephants and infantry options. The standard army composition for The Siamese is infantry to soak up arrows and deal with cavalry, elephants to deal with cavalry, monks to convert back elephants and heal, and bombard cannons to deal with siege and ranged units.
Overall these were just some ideas combined together and I don’t believe these bonuses/techs/unique unit will ever become a reality but I’m sure hoping for The Siamese civilization to come to Age of Empire 2 one day, just for more of Spirit of the Law’s cute elephants facts . Anyways thanks for reading and I would like to hear your opinions or ideas for The Siamese.