As mentioned in another post, ppl still spam mangonels, and due to the slower movement of anti-sieges, they are even harder to be sniped out, which ruins the experience of the game, at least to me.
Here I list some of my suggestions for further reworks on siege units.
1, Make a siege more like a building not a slow moving terminator, destroys everything it sees. I would significantly increase its pack and unpack time, to 5 or even 10 sec, (may be extra vulnerable during that process, and you can use villagers to slightly speed it up). Hence the opponent can choose if they want to give a fight seeing those sieges unpacking. I also feel it is more true to the history
2, An easier way would be just make them take up more pop, say 6 pop each, then probably less ppl would make more than 10 sieges.
3, Increase the minimal range. Since for now, once you have around 10 Mango, there is no dead spot for you siege coverage. You can have your units approach to them, they still can shoot, and your army will get wiped out before you destroy them.
Please also share your opinions here and I hope Devs will take a look.