Siege units in the Classical age. [POLL]

Hey all.

Did like to know how people would feel about allowing siege units in age 2 across every pantheon. Or at least allowing for some options to siege in age 2. Personally i would love more options to push in age 2.

I intentionally do not want to argue to much about pros and cons here. As I will leave that up to the community in the replies.

  • I would like to get siege units in the classical age.
  • I do not want to have siege units in the classical age.
  • Something else, leave a comment.
0 voters

Most age2 myth units do well against buildings, so if you want to siege in age2, you should probably pick the minor god which best helps with this goal.

4 Likes

Buildings are very fragile in AoMR already, making siege available that early would completely eliminate defensive play.
Why build walls and towers if they they can’t even hold on till Heroic Age?

8 Likes

game is insanely fast as it is, now you are just dunking on defensive players even harder, its bad enough classical age towers only do tickle damage

1 Like

If Freyr can get them, everyone should get them (for a price, of course).

game is already way too often over in the early stages of the game. push this further makes lategame with age 3 and especialy age 4 and 5 redudant and that souldn’t be the case.
thats why i am also not a fan that Ullr gives you the possibility to train siege already in classical via upgrade.

i would rather suggest to make villagers less “strong” across the board.

The bigger issue is that not enough units have siege damage vs buildings, which makes it too difficult to destrot buildings in Classical. Anyone who thinks buildings fall too fast doesn’t understand the game well.

A lot of units need siege damage buffs, particularly classical age ones.

Town centers have too much hp in Classical. It is 2400, which makes trying to destroy a second TC without siege too difficult. Town center hp should start lower and increase with each age up.

Are you sure you aren’t the one not understanding the game?

Age of Mythology is an Age of game very similar to the Age of Empires series and not a Blizzard game.

The game has 4 (even 5 now) Ages and you are supposed to be able to play all of them, not just have every game end in Classical Age because it’s too easy to turn a minor victory into burning down the enemy Town Centre.

AoM is already very aggressive because of god powers and myth units. Just choose a minor god that gives you siege options if you want to go all in in Classical Age.

3 Likes

If you have a full classical army they will destroy buildings and TC’s quite fast. Making siege available in the second age makes it so that people will simply go all-in in classical age more often and the game becomes more snowball-y.

For that one, I have to complain titans have passive skill to walk pass and tear down wall.

It gives me a headache when a titan simply walk pass 3 layers of wall and Iet multiple enemy armies in.

You don’t actually need siege weapons to take down buildings in the early stage. 10 classic-age upgraded hoplites or berserks with a close-ranged myth unit can take down a non-upgraded town centre under a minute or two.

No I think that is a good thing.
Titans are supposed to be able to help you break through defences and end the game.
I generally think defensive buildings should not be that strong anymore in Mythical Age but that is already the case since every civ unlocks some nice siege options in that Age.

1 Like

Now that I think about it, Freyr is a defensive god, so I guess it makes sense for him to have a siege option.

Siege should be trainable right from the get go. Maybe just a bit expensive during the Archaic Age. Empire Earth had siege units in the Copper Age.

Empire Earth is not a good comparison at all, that game has 14/15 ages and you are not supposed to play every match through all of them.
Almost every Age (maybe besides the first 2 since they don’t even have farms) are supposed to be playable on their own.

As long as AoM buildings are made out of paper you don’t need Classical Age siege.
Also Myth units with Crush damage already exist.

Maybe they should make aomr buildings more durable and introduce siege in Archaic Age. I’m thinking around a 300% base increase to TCs.

300% on TCs and Siege in Archaic Age?

Those are some funny suggestions.

300% base HP on TCs not siege.

I understood you.

TC are the building with the most HP and the highers attack since last patch too.
They are the last building that needs a buff.

Archaic Age is the fist Age, before Classical Age. Most civs don’t have access to any military units in this Age.

Not sure if you understand what this game is about.

They have a guy carrying a log for siege in Empire Earth’s Stone Age… maybe civilians can get creative and use something akin to that unit in aomr.

Don’t get me wrong. Empire Earth is an awesome game. Certainly one of my top favourite games of all time.

But it’s not Age of Empires and certainly not Age of Mythology.
This series is about having only 4 Ages and those Ages progressively unlock more capabilities.
Unlike Empire Earth where every Age has to stand on it’s own and new Ages often remove old unit lines.

The balance is that you unlock defensive capabilities an Age before the siege units that are capable of challenging them.

AoE2, AoE3 and AoM:

Age 1: Just TC as defence and no Military units
Age 2: Walls and Towers but no siege units
Age 3: Fortress/Castle/Fort and short range siege
Age 4: No new defence but you unlock long rage siege

Defence is always supposed to be ahead of Siege or else it would be useless.
Why build a Castle if it can easily be destroyed in the same Age?

Defences are there to buy you time to get into the next Age.
This way not all matches end in Classical Age.

2 Likes