These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.102.13221.0 #78757 10725973
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
- Siege units (trebs).
- I clique to unpacked unit “attack castle”, unit packs, but hangs and do not move after.
- I clique to two packed units “attack castle”, they move a bit, after one can attack, other one hangs in packed state.
I clique 4 villagers to chase one enemy villager. At some point one of these 4 hangs.
Knights are in “stand by mode”. I change the mode to “attack mode”. Knights stay and do not attack even adjacent units (I did not try to wait >2 seconds, in even battle even 2 seconds is terrible disadvantage).
Why all these three in one post? I believe it’s all about pathing. And it happened in one game.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 25% of the time / matches I play (SOMETIMES)
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
I have no clear instruction. Villagers stop regullary since one of last patchs, for me it’s the easiest to reproduce.
What was SUPPOSED to happen if the bug you encountered were not present?
Units do not stop suddenly.
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
MP Replay v101.102.13221.0 #(78757) @2023.04.07 063304 (1).aoe2record (3.2 MB)