Suggestion: Silk Armor gives +1/+1P Armor rather than +1 P armor
Reason: The Tatars have been revealed as one of the weakest civilizations, with not much to boast of. Their main unit the CA itself is unbelievably weak until fully upgraded, and seems like it needs buffing. Even worse with the Steppe Lancers (and no one disagrees in this case).
This combined with the fact that the Hill bonus is simply not useful against an opponent that is paying attention to hills, which is quite common. Hill bonus also is partially negated in melee battles by unit pathing automatically. So better to focus on melee armor for a buff.
All this points to Tatars needing a buff to their supposed strong units the CA, and the SL. What better way to give it than to slightly buff their UT Silk Armor, which affects both these unit lines?
+1 melee armor added to 70-80 HP units is not much by any means
(it’s not like Silk Armor affects Keshiks) , and it seems fitting to the technology. As is the case with Pavise.
Heck, it also fits in with the baby-step balance changes routine the devs have chosen.
Also, remember that the Tatars have an atrocious trash army and bad navy, unlike the Italians and Portuguese, for which, every other thread calls for a land buff.
There simply isn’t much talk about the Tatars’ situation here.
Compared to Hill bonus buff: Safer approach to slightly buff Tatars, as we don’t know what could happen if we buff the Obi-Wan bonus, we could easily overshoot.
Tatars need something to do hard melee battles in trash wars, +1 melee armor on Light Cav will give them atleast some hope, however small.