Yeah i agree with you it was clearing regrouping but calling it a pathing issues is not that wrong imo
If they are not already inside a formation they should go the the destination as quickly as possible
If they are inside a formation, formation should go the the destination as quickly as possible
Join the units along the way
Fastest unit should go to the destination, unless they already are in formation ( also in previous patch they said if you right click to attack fastest units wil go fast i think that’s fine)
My dream would be less than half a tile, but i guess that can affect performence
They should always ignore grouping unless they are less than half a tile away
I have never said i know how to fix that, my solution is for fixing units going in a straight line with no obstacles
So you are probably going to say , yeah but what if someone drops a house on your line after you clicked ?
Same anser as above , i’am not pretending to fix that, i’am just asking for units to go in a straight line over 5-10 tiles when there is no obstacle
So if i understand what you are asking (i’am exagerating the situation ):
=> You clicked in the upper screen with group A and group B (group A is on the left of your screen, group B is on the right )
=> They try to regroup in the middle of your screen
=> But group B is dead on the way
=> Group A has no more reason to regroup in the middle of the screen, so instead of going in the middle they go directly Up
Welll first yeah i think having units regrouping from far away is not a good thing to have
Second, dead units should not affect the current pathing of the remaining units
But once again i never pretented to fix something like that
Yep that is why my “solution” could work only where there is no obstacles, i don’t blame them for bad pathing, but having having units going the opposite direction for no reason (i mean if there is no obstacles and for me regrouping is not a valid reason too) is not normal, and that is all i’am asking them to fix
For colunms yeah there is no doubt