Build Number: 16.2.10884.0 (also observed on 15.4.8719.0 — persists across updates)
Platform: Steam
Operating System: Windows 11 (25H2, build 26200)
Issue:
The game hard-hangs during matches. In single-player the units freeze while the mouse cursor and menu still respond; the window then goes “Not Responding” and Windows closes it after ~1 minute. In ranked multiplayer it drops to a white screen. No error code is shown; Windows logs it as APPLICATION_HANG_BusyHang for RelicCardinal.exe.
I captured full memory dumps during the hang with ProcDump and analyzed them in WinDbg. The signature is identical across 8 separate hangs:
- “Simulation Thread” is blocked in
ntdll!NtWaitForSingleObject→KERNELBASE!WaitForSingleObjectEx→RelicCardinal.exeat a consistent address — waiting on a sync object that is never signaled (a lost-wakeup race). - The Main and Render threads are then blocked downstream on
SleepConditionVariableSRW, waiting for the simulation. - In ranked 1v1 the Main thread blocks at a different offset (possibly the networking/lockstep path).
Trigger Event:
No consistent trigger. The hang occurs at unpredictable times and is not tied to any specific action, Age-up, match length, or load. It has happened right at the start of a ranked 1v1, ~7 minutes into a co-op/PvE match, and at random points elsewhere — while some long (1+ hour) 4v4 matches complete with no hang at all. Started around December 2025 and continues through every update. The randomness is consistent with a timing-dependent race condition rather than a specific event.
Repro Steps:
Not reliably reproducible on demand — it is intermittent/non-deterministic. It occurs across all modes I play:
- Ranked 1v1 multiplayer (sometimes within the first minute)
- Skirmish / co-op vs AI (e.g., ~7 minutes in)
- Large 4v4 matches (though many long ones finish fine)
Frequency varies session to session; there is no reliable set of steps that forces it. It has occurred consistently since ~December 2025 across multiple game builds.
- Ruled out on my end (extensive testing): GPU driver version (multiple), Steam/NVIDIA overlays, RAM/EXPO (tested at JEDEC 4800), shader cache clear, Virtualization-Based Security / Hyper-V / Memory Integrity (disabled — no change), thermals/power. Other DX12 games run fine.
Specs: Ryzen 5 7600, RTX 4070 (driver 596.36), 32 GB DDR5, Win11 Pro 25H2, DirectX 12 / WDDM 3.2.
.dmp files