Is it taking bonus dmg from xbow now? In the previous patch it’s not.
Quoted from patch note: “Standardized tool-tips so that ‘Heavy’ units are described correctly as ‘Heavy’ instead of ‘armored’.”
Is it taking bonus dmg from xbow now? In the previous patch it’s not.
Quoted from patch note: “Standardized tool-tips so that ‘Heavy’ units are described correctly as ‘Heavy’ instead of ‘armored’.”
Despite being described in the UI as a ‘Heavy Melee Infantry’, the Condottiero does not actually have the ‘heavy’ unit type, nor the ‘light melee infantry’ type. This means it does not take bonus damage from either Archers or Crossbowmen, but only from units which have a bonus against melee units or melee infantry units, such as the Springald. It shares this distinction with the Freeborn Warrior, making it a difficult unit to counter.
Potential albeit sometimes situational civilization-specific counters include Samurai, Genoese Crossbowmen, Szlachta Cavalry, and Sofas. Most cavalry archer units can also utilize hit-and-run tactics with varying effectiveness, but should be aware that Condottieri are faster than other infantry. Condottieri can also be overpowered by strong units such as Knights.
Yeah I understand this. I just wanted to say the tag is still not consistent.
The problem is crossbowmen (just for example, there are many other units deal extra dmg to heavy too) has bonus damage specifically to “heavy”, which makes things inconsistent. I think the key thing here is the unit counter system should work more or less similarly to Starcraft 2, which depends on tags. MMA e.g. has heavy tag, xbow has bonus damage to heavy, so MMA takes bonus damage from xbow. If you have some specific tags but not taking damage related to them, it’s confusing. Take Freeborn Warrior as an example, they do not have “Heavy” tag now (nor light) which is quite clear they don’t take bonus damage from either archers or xbows.
I would say just either remove Heavy tag from Condottiero, or let it take bonus dmg for heavy., so that things are clear. The former one is the easiest.
Editted: what I understood from the changelog previously was that they are trying to fix this kind of inconsistancy. But yeah, man, idk now.
Yes, they’ll probably fix the tags in a future patch… they did it in AoE 3, fixing the tags for certain units…