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Game Version: Standard
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Build Number: v.100.18.65484.0 (589772R)
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Platform: Steam
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Operating System: Windows 11
Issue:
Sirens can only attack the target that they have charmed, thus 2 sirens can never attack the same target together. I’m not sure this belongs in bugs or general discussion, but this feels like either a mistake or poor design. Because of the charm condition they also can’t attack buildings making their utility very limited. Their charm ability stunlocks a target until it dies which sounds good on paper until you realize that at the slightest damage they take they run away, breaking the stunlock.
Trigger Event:
Repro Steps:
1 Like
The first video shows what is intended by design. The Siren’s attack is listed as exclusive in the code, so only one siren can attack one target at a time and in order to attack it they must be charming it first. I think its a trade off to balance an unlimited stun that removes an opponents units from combat indefinately.
The second video may be a bug. Units that cannot retaliate attacks will generally try to flee, and from my testing her reaction to being attacked while charming is inconsistent. Sometime she holds her ground, other times she flees. But this behaviour is being trigged because she’s most likely trying to switch targets, and because her ability goes on cooldown only after its ended, can’t do anything and flees.
Quite an underwhelming unit. It should at least be doing divine damage since the enemies are defenseless. And it is also missing a bonus damage multiplier vs myth units.