In general aoe2 units are well designed and each of them has a hard counter. Even the strongest unit, Paladin can easily be countered with halbs. But some of the newer units has no counters in some situations.
Some of them are;
Imperial Skirmirsher, How to counter those with japanese? They eat japanese skirms and kill light cav pretty easy. Only way to beat them is a fully upgraded hussar with japanese lack.
Arambai, impossible to kill when in high numbers.
Khmer scorpions, when they are massed they kill every other unit.
indian camels and battle elephants destroy every building in seconds
My point is this newer units’ stats are need to be rearranged. There shouldn’t be uncounterable units and civs that cannot to anything to another civ
An imp skirm deals 2 dmg to lcav, you can just shred them. You really dont need hussar, the upgrade is just a few HP and not at all important. Samurai, Champion, Chev and Onagers should also do the trick, same for a rampush…basicially just anyhting but halb/archers.
Skirms are really the only option there. Just pray you didnt pick turks.
Onagers, Siegeram, BBC. If in open area, lcav does the job nicely as well.
Just research masonry (which cancels the bonusdmg!!) and get some halbs.
Japanese vs Vietnamese is a really, really tough match up. Japanese comp has nothing vs Vietnam. Vietnam has the better Cavalry, Archers and Bombard Cannons. Rattan+BBC+Light Cav eat every Japanese composition, not to mention that Vietnam has much better trash in a long run.
They’re still scorpions, they die to BBC or Onagers
True, my bad. They would still kill skirms, but yeah, other options might be better.
yeah 25% extra hp and a higher attack rate is “just a few HP”
RoF is really not important for melee units - its only 5% and that only matters vs. targets that do not move too much. And 25% sounds like a lot, but its just another bloodlines for 600g500f. Im not saying the upgrade is bad per se, just not all that important. Its one of the last upgrades you usually get.
archers and siege(if you can micro) are actually just as good or better due to higher RoF or range (considering civ bonuses)
Debatable. If the Arambai are microed correctly, siege is a waste of ressource (unless we are talking 10+ khmer scorps with monk backup). And archers can trade vs Arambai, but not as efficiently as skirms.
lol, yeah i guess all those TGs where indian camels or khmer eles wiped players, the guys were just too stupid to tech masonry (NOT)
Just look it up. With masonry+architecure, an indian camel deals less damage to buildings than a paladin does. So yeah, ive seen plenty of players get mopped up by 40+ imp camels, but 40+ pala would have the same result…its not uncounterable (altough really strong), its just that no town is supposed to be undefended versus a fully upgraded imp army.
Specific options to each of the 4 points are already mentioned. I want to add a different view on how to counter these units:
Mass units can end up situationally uncounterable. Their best power is being massed. The best counter will be early pressure, so they arent able to mass them. Depending on the map / civ match up / number of players that is easier said then done.
In the end every civ has moments during the game in which they are great and they are bad. Take these pros and cons in consideration when determining the strategy.
Or, yknow, Bombard cannons, onagers, raiding the enemy base that has no units defending it because your enemy has a pool of 80 heavy scorpions halfway across the map and murdering the guy’s entire economy.
You oftentimes don’t need to kill a military in combat to defeat it.