Smashing decorative rocks leaving the place obstructed

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 143191
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The decorative rocks can be smashed by onagers or deleted by triggers then disappear, and other units can walk through or build on it prior to this update. But since this update removing those rocks will leave a invisible barrier on the ground which no one can walk it through, and even if placing a foundation of the building, as soon as the villagers attempting to build it, soon the foundation was deleted, showing message “Foundation obstructed, building canceled”

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Smash decorative rocks by onagers or delete them with triggers
  2. Try to build on it or walk on it

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
The decorative rocks can be smashed by onagers or deleted by triggers then disappear, and other units can walk through or build on it.

Hi @hugehugecat

Thanks for reporting this issue with the editor. Could you tell me with which object are you facing this issue? I can´t reproduce it with the standard rocks from Gaia.

Every rock unit, including 623 1048 1049 1050, and more.

Testing this in the last version 143191, I am not able to repro the issue you mentioned. I am able to destoy the rocks with the triggers and build with villagers anything in the same area.

Do you have any mod active while you are facing this issue? maybe some mod can be causing this. If you see the issue wihout using any mod, would you be able to create a custom scenario and send it here?

Uh, I’m running a XS script, maybe some of the codes are glitched?
//Involved scripts
xsEffectAmount(cGaiaSetAttribute,857,cUnitSizeX,0,0);
xsEffectAmount(cGaiaSetAttribute,857,cUnitSizeY,0,0);
xsEffectAmount(cGaiaSetAttribute,857,cUnitSizeZ,0,0);
xsEffectAmount(cGaiaSetAttribute,89,cUnitSizeZ,0,0);
xsEffectAmount(cGaiaSetAttribute,857,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,389,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,396,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,623,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1048,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1049,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1050,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1148,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1149,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,1323,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,2008,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,2009,cCanBeBuiltOn,1,0);
xsEffectAmount(cGaiaSetAttribute,857,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,389,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,396,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,623,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1048,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1049,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1050,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1148,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1149,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,1323,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,2008,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,2009,cObstructionType,3,0);
xsEffectAmount(cGaiaSetAttribute,857,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,389,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,396,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,623,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1048,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1049,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1050,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1148,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1149,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,1323,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,2008,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,2009,cBlockageClass,3,0);
xsEffectAmount(cGaiaSetAttribute,389,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,396,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,623,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1048,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1049,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1050,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1148,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1149,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,1323,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,2008,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,2009,cDyingGraphic,4210,0);
xsEffectAmount(cGaiaSetAttribute,857,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,389,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,396,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,623,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1048,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1049,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1050,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1148,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1149,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,1323,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,2008,cBlastDefenseLevel,2,0);
xsEffectAmount(cGaiaSetAttribute,2009,cBlastDefenseLevel,2,0);