Including the Red Bull, Wololo and so on tournaments made the audience. YouTubers make content with matches attracting people, attracting advertisers, attracting money. The first Russian organization of players in AoE 2 was created, so yes, it was the active promotion of esports that helped popularize the game, look at AoE 3 and 1.
The evidence is in the studio, it’s just unfounded. I see the results of promoting the sports scene and how the audience grows in proportion to this success.
E-Sport undeniably helps to grant a game more visibility. Ladder anxiety and a pure focus on only one game mode, may it be SP or MP, isn’t helpful for a game’s growth.
It would e.g. be extremely helpful for AOE4 if it would come with Coop missions/scenarios/campaigns at start, considering how many RTS enthusiasts enjoy playing together rather than against somebody.
Anyway, success of a RTS game is like some kind of multifactorial equations which changes while you try to solve it. It’s almost a impossible task to do and to be honest, I think a lot of luck was involved into making AOE2 the game it is nowadays.
A lot of people are not taking into account of those on the Microsoft Store and those who play with cheats. Me personally I enjoy campaign content. I will typically buy any DLC that not only comes with new civs but also SP content. I’m a sucker for new stories.
We don’t know and probably won’t know the full figures but much of the silent majority would typically play skirmish and the occasional campaign when you think about it.
My source is the views of the broadcasts and the number of audiences on video hosting sites, before the start of the active promotion of the sport, AoE 2 was not needed by anyone, I do not think that it could be found in the top online Steam, or higher than StarCraft 2 on Twitch.
AOE2 now has several competitive events because it has already got good nostalgia and a solid playerbase (not the other way round), which revived back in 2013 with the release of HD, which was the result of a popular mod.
These factors contribute to each other but it didn’t start from competitive 1v1. An active competitive 1v1 community exists as the result of a solid mass of casual players on single player contents (casual multiplayer is not much different from single player).
So you don’t associate the growth in views and the popularity of the game with the growth in sales? This is serious? LoL, I’m starting to think it’s just trolling. It is obvious.
I agree with @ArrivedLeader22 that it’s a mix of various elements which make an RTS successful as a whole.
To reply to the topic, I don’t think World Edge is procrastinating. Sure, they could show us more, but you can’t say continuous support for the DE’s (sorry AOE1) is what I’d call procrastinating.
pparently the money for the tournaments is allocated by itself and a convenient interface for commentators has appeared on its own. This is definitely not Microsoft’s plan to popularize the game. In AoE 2 HD, they also played, something did not give a damn about everyone and there was no movement. The Publisher has a plan to promote the game, they execute it, that’s all.
Blizzard already said multiple times that Co-op commander is their most played mode, and it’s matchmaking is way faster than the ladder. I can confirm myself because the last time I played competitive SC2 took me minutes to find a match(It was years ago), and Co-op I played yesterday and took seconds. You don’t have to believe me of course, but StarCraft 2 is free to play in both modes right now so you can give a try. Co-op is really fun.