Solo testing map is crashing after reaching a specific part

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 19949711
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

I’m currently solo testing my new map and after reaching a certain points it always crash and I just can’t figure it out why it crashes, it wasn’t crashing before

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!
It just occur today and I did not change anything

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play the map
  2. Reach last area by destroying bombard tower
  3. Crash either immeditaly after destruction or a few seconds after

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
Not crash ?

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
video here: https://youtu.be/jDSZDOem9Ek

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECOR
rec.aoe2record (3.3 MB)
Age2CrashReport.txt (4.6 KB)
Main.txt (1.9 KB)
MainLog.txt (28.4 KB)
DING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Note: I didn’t use mod or datapack during my testing yet it still crashes

Can someone please help me solve this issue