GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 81058
- GAME PLATFORM: Steam / Microsoft Store
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Do test in map edit
A:Hp tech will do effect to captured unit(building):
- capture a knight with HP(100/100)
- research bloodlines
3.the knight HP will be (120/100)
B:captured mill(gurjaras) and folwark(poles) can only be used as normal mill - P1 select a civ,Neither gurjaras nor poles,P2 gurjaras have mill,P3 poles have folwark
- Capture mill(Gurjaras) and folwark(Poles) to P1
3.Garrison livestocks in mills (Gurjaras),additional food?no!build farms adjacent to folwark(poles) ,can’t immediate receive food
C:Poles can can treat mill(other civ) as folwark(they do have redemption) - P1 poles,P2 other civ,have mill
- Capture mill to P1
3.Build Farms adjacent to mill,can immediately receive food
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
A:The knight HP will remain(100/100)
B:Captured mill(gurjaras) can create additional food,build Farm adjacent to folwark(poles),can immediate receive food
C:Build Farms adjacent to mill,can’t immediately receive food
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
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GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
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