Some bugs of captured unit(building)

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 81058
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Do test in map edit
A:Hp tech will do effect to captured unit(building):

  1. capture a knight with HP(100/100)
  2. research bloodlines
    3.the knight HP will be (120/100)
    B:captured mill(gurjaras) and folwark(poles) can only be used as normal mill
  3. P1 select a civ,Neither gurjaras nor poles,P2 gurjaras have mill,P3 poles have folwark
  4. Capture mill(Gurjaras) and folwark(Poles) to P1
    3.Garrison livestocks in mills (Gurjaras),additional food?no!build farms adjacent to folwark(poles) ,can’t immediate receive food
    C:Poles can can treat mill(other civ) as folwark(they do have redemption)
  5. P1 poles,P2 other civ,have mill
  6. Capture mill to P1
    3.Build Farms adjacent to mill,can immediately receive food

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
A:The knight HP will remain(100/100)
B:Captured mill(gurjaras) can create additional food,build Farm adjacent to folwark(poles),can immediate receive food
C:Build Farms adjacent to mill,can’t immediately receive food

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Up this title,May be have some spelling, grammatical or formatting errors.Hope be understand

I understand it perfectly, don’t worry :slight_smile:
The problem comes with Replace Object trigger that is bugged right now, the team is aware of this issue. Thanks for the report!