Some hotkey conflicts and functions that could improve

could you split the generic “find and cycle units and buildings” setting? I would like to have monks and scouts on “select and center camera” and at the same time have “select all military production buildings” on “select only”.

to avoid making two topics I’ll write one more problem about a conflict that exists on a function that I don’t know if you support:


some players like valdemar associate a unit/building type to the numbers and in that case overwrite them with the normal control groups. I don’t know if you are ok with this possibility and want to support it, but in that case it has a problem if you don’t activate “find and cycle units & buildings” on “select only”. Without this setting (so having “select and center camera”) when you create a control group and select it the camera will go first where the button is set by default.
Example: as Valdmar you have by default the cavalry on 4 and create your main army on 4. When you click 4 the camera will go first on the cavalry while it has the main army selected, then on the second click (4 x2) it will go normally towards the main army.

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Please make this happen. That bug that you are discrubing is the reason am not using this valdermar trick.
When you select all of something its almost useless to move the camera there because it will move on a wierd middle of nowere spot. But when you cycle you want to look at the unit or building you are at.
So here is what i recomment and its my small wish.

Make 4 options That have
1.Cycling [Units]-- Pick from {Follow,Select Center,Select only}
2. Select All [Units]-- Pick from {Follow,Select Center,Select only}
3. Cycling [Building]–Pick from{Follow,Select Center,Select only}
4. Select All [Building]–Pick from{Follow,Select Center,Select only}

Also the Tab option for [follow,select center,select only] doesnt work properly they need to fix that too.