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Cherry Orchard and Mango Grove
Still cannot be destroyed, but now let them can be controlled by other players like livestock. -
Gatling Gun
Attack changed from 30×6 (total 180) to 24×7 or 21×8 (total 168).
The total damage will be lower, but ideally it should be better at fighting large groups of infantry due to less overflow. -
Sharpshooter
Gain the “Hawkeye” ability: 5% chance to deal 5× the damage.
To Encourage the use of them more than Gatling Guns. -
Morutaru
Renamed to Ozutsu (“大筒”).
The Japanese seem to have not called mortars “Morutaru”. “Ozutsu” is a more accurate Japanese term for artillery. -
Ashigaru Musketeer
Can be simply renamed to “Ashigaru”, if not divided into 2 units of musketeer type and spearman type.
If possible, reduce the ranged attack but make it fire a bit faster. -
Village (Chinese)
Nerfed to 2000 HP; changed to from nomadic yurts to Chinese-style brick building look and to have a bit bigger size.
Let the card “Village Defenses” also gives Villages +25% HP. -
Card “Way of the Bow” and Tech “Kyudo” (Japanese)
These two terms literally mean the same. Please change the name of at least one of them. -
Card “Komo Trade” (Japanese)
No matter still costs wood or not, provides 1000 export instead.
Age III cards need to be worth about 1000 resources. -
Card “Foreign Trading Companies” (Indians)
Gives a trickle of 1 export per second instead; also provides 600 export. -
Card “Otontin Slinger Combat” (Aztecs)
Renamed to “Ranged Infantry Combat”; changed to give Otontin Slingers, Engle Runner Knights, Arrow Knights and Eagle Scouts +15% HP and attack. -
Card “Ritual Gladiators” and Card “Wall of Skulls” (Aztecs)
Should also respectively improve Jaguar Prowl Knights and Skull Knights instead of only shipping units. Maybe a better speed, XP bounty, ranged resistance, or enabling combat promotion. -
Card “Theaters”/“Dance Hall”/“Cantinas” (Europeans/US/Mexicans)
No longer provide Ronins, but randomly unlock 4 new types of mercenary units, and also make Tavern/Saloon trickle +0.36 coin/s. The chance of Ronin can be slightly higher than other types, as a Homage to the original effect. -
Card “Viceroyalty of New Spain” (Spanish)
Makes Consulate Soldados trainable at Forts; makes Hacienda Wagons trainable at TCs to rebuild.
Soldados can no longer be spawned and upgraded at Haciendas. -
Card “Rockets” (Maltese)
When attacking close-range buildings, Fire Throwers no longer have to get a distance to use rockets, but instead able to use hoops or flamethrowers. -
Card “Rocketeers” (Indians)
Makes them attack with rockets at long range and with torches, grenades or muskets at close range, no matter if the target is a unit, building or ship. Also at least gives the Rocketeers a new look, with an army uniform.
If possible, Rocketeer should be a new mercenary, and Arsonist should be a cheap outlaw. Then, change the card’s effect to simply ship 4 Rocketeers and make Rocketeers trainable at Castles.
Guards (French Church Card)
Currently, Incendiary Grenades and Grenade Launchers come later than other civs. It’s a bit unfair.
- Grenadiers are trainable and Incendiary Grenades are researchable by default.
- Old Guard no longer enables Grenade Launchers but gives Grenadiers and Old Guards +10% HP and attack.
- “Grenade Launchers” becomes an Age III tech in the Church after the French Church Card shipped, using 1 Home City shipment as the cost.
Consulate Artillery
An experimental idea.
Each European ally adds a new tech “Import Cannons” (IV) at the place of the buttons of Livestock Pen Wagon and Meiji Restoration.
After researching “Import Cannons”, at the place there will become an infinite shipment, providing single artillery to Asian civs at a slightly higher cost.
- British, Spanish: 1 Falconet (maybe at a price of 350 export)
- Dutch: 1 Mortar (maybe 400)
- French: 1 Horse Artillery (maybe 500)
- German: 1 Heavy Cannon (maybe 600)
- Ottomans: 1 Great Bombard (maybe 500)
- Portuguese, Russian: 1 Culverin (maybe 350)
(The Livestock Pen Wagon could be removed as previously suggested, and the existing 2 Great Bombards would be a cost-effective single shipment.)
(It doesn’t matter if the German ally is replaced by Chinese Isolation due to the fact that a Factory can be obtained.)
Fifth Consulate Ally Option
Another experimental idea.
The player can only have relations with up to 4 different allies in a game.
Historically, Dutch ally would be the best choice for the fifth option for the Indians.
United States ally:
To be the fifth option for Chinese and Japanese.
Compared to other allies, its armies, shipments and techs are more expensive.
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Bonus
Minutemen can be levied repeatedly at a price of export. -
Armies
Expeditionary Company (II): 8 Expeditionary Volunteers.
Expeditionary Force (III): 6 Expeditionary Regulars + 1 Gatling Guns
Expeditionary Army (IV): 10 Expeditionary Regulars + 14 Expeditionary Volunteers. -
Shipments and techs
Open Door Policy (I): Ships 1 Trade Post Wagon; gives a trckle of 0.5 export.
Long Rifles (II): Expeditionary Volunteers and Minutemen get +4 LoS and range.
Black Ships (III): Ships 2 Steamers.
Expeditionary Marines (IV): Ships 16 Marines and 1 Ironclad; upgrades Minutemen into Marines.
(The Portuguese ally provides a Battleship instead.)
Import Cannons (III): Enable the infinite shipment of 1 Gatling Gun.
The Japanese Flag
The current flag is based on the mon of the Tokugawa clan. The Tokugawa clan was the ruling group in Japan at the time, so using it’s mon as the Japanese flag is like using the Democratic donkey or the Republican elephant as the US flag. Even the Imperial mon (the AoE2 Japanese icon) is a better choice than the Tokugawa mon to represent Japan as a whole.
The Hinomaru flag (the current national one, not the Rising Sun one) is a decent alternative. In the timeline of AoE3, the Japanese have also used the Hinomaru flag extensively to represent themselves when interacting with foreigners, even though it hadn’t yet had the modern concept as a national flag. In Japanese video games, they also use the Hinomaru flag to represent 16th century Japan, such as the Uncharted Waters series.