Some light infantry doesn't receive correct multipliers update

:arrow_forward: GAME INFORMATION

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  • GAME BUILD #: 13.58326
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 7

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

xpWarRifle, deNatSPCLenapeRifleman, deNatRoyalArquebusier: hand attack multipliers still against AbstractCoyoteMan

deNatEvzone and deNatMercEvzone have different multipliers against AbstractRangedShockInfantry

ypShinobiHorse, ypConsulateShinobi, deNatSomaliDarood, deNatMercSomaliDarood, they not serves as any kind of light infantry, but still received negative multipliers, even shouldn’t tagged as AbstractSkirmisher (by the way, xpArrowKnight shouldn’t tagged as AbstractSkirmisher too)

:arrow_forward: FREQUENCY OF ISSUE

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  • 100% of the time / matches I play (ALWAYS)
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Shinobi receiving negative multipliers and tagged as Skirmisher for purposes of Counter-Skirmishers working against them were both stated in patch notes so were intended. Whether or not they should work more like skirms or more like musks is a balance question, not a bug. Somali Daroods get 2x vs heavy infantry with Counter Infantry Rifling so they actually are a Light Infantry on that level, and Arrow Knights getting countered by Counter-Skirmishers doesn’t make sense so I agree that would be a good change to remove that tag. Other than that the hand attack multipliers should indeed be fixed, likely an oversight.

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Thank you, these issues are being tracked.