There’s also an undocumented change: Germans have lost the regular Theaters card, meaning they exchanged outlaw pop reduction for the quirks of Mercenary Camps.
The other thing is that… what specific European style is the Tavern model intended to evoke? If it’s modeled after a German beer house, it’d be kinda weird for the German civ to be the one to replace it.
BTW here’s my suggestion on making Mercenary Camp more useful for scenario makers:
That is true.
But considering that a lot of mercenaries are German, I think it’s ok that other powers to to a German tavern to recruit German mercenaries.
You can’t have everything and I think having a cheaper mercenary building with a higher build limit is better for the Germans.
I also think the Mercenary Camp should be a different building and not just a reskin.
They turn into 2 revolutionaries atm but that’s boring.
I agree about the uniforms. Surely it should be the other way round? Ottoman style by default, then in the last ages, Western-style. I’ll not profess any proper knowledge on the Ottoman military history though so I could be entirely wrong.