Issue:
Please watch the video at this link.
Prometheus’s attacks make a physical sound when hitting archers, but when hitting elephants, it makes a sword attack sound. (??)
What’s more shocking is that Nidhogg makes a sword attack sound when attacking elephants.
This is just a representative mention, and some units’ hit sounds are very unconvincing.
Are these bugs? Or intentional?
If intentional, it’s very strange.
I think the sound team needs to review it as a whole.
Trigger Event:
(what was happening at the time of the performance/stability issue)
(this could be an action you or another player took right before the issue started)
Repro Steps:
- (List the steps needed to reproduce the issue)
- (Indicate if you were able to reproduce this, to help us identify frequency of the issue)
- (etc)