Some opinions on balance

There is I and my friends’ opinion on balance.I hope they can be adopted.

General

The inventor(age 1->age2)now also give air balloon move speed+1 and LOS+3

Aztecs

Begin with 300 food now(from 400food)

Aztec scouting party/Aztec raiding party/Aztec war party now send 3/7/11 jaguar prowl knights (from 4/18/12)

5coyote runners(ii)now send 6coyote runners

9jaguar prowl knights(iii)removed

Ritual gladiators(iii)now needs 250 coin to send

Wall of skulls(iiii)now ships 1skull knight fo each 2 you have lost so far(from3),but needs 500wood to send.

British

Greenwich time(i)now also give 0.35xp/s

The logistician (age1->age2)now also give gather yield for food on land by 10%

Chinese

Arquebusier ranged attack increase to 14 from 13

Qiang pikeman hitpoints increase to 110 from 105

Changdao swordman hand attack increase to 15 from 16 hitpoints increase to 130 from 120

8chu ko nus(ii)now send 7chu ko mu

Urban village(ii)village adds 3 build limit(from1)

13chu ko nus(iii)now send 12chu ko nu

10keshiks(iii)now send 9keshiks

10changdao swordman(iii)now send 9changdao swordman

4iron flails(iii)now send 5 flail and need 200food to send

Hire 26 rattan shields(iiii)now send 24 rattan shield

Infinite hire 10 rattan shields(iiii)now send 11 rattan shield

Dutch

New card 5 merchants(ii)

Ethiopians

Team 1camp builder(i)move to age 2,send a red sea wagon instead of camp builder

Sefari(iii)now needs 750influence to send(from 1000)

New card 2big benny(iiii)can send 2times

French

Riding school(ii) now also send 1hussar

the logistician (age1->age2)now send 1millitary wagon and 1trading post wagon,trading post,barrack,stable and artillery foundry adds 20% hitpoints

Germans

8uhlans(iii)now can send infinite times

The logistician (age1->age2)now also give gather yield for gold on land by 20%

Haudenosaunee

Team 2healers(ii)now send 3healer

All support card now need 800gold to send(from 1000)

National unity(iii)now make support card-50%gold cost(from-25%)

Hausa

New card:6fulani archers(ii),4raiders(ii)

Inca

New card:4villagers(ii)

Indians

1grove rickshaw(i)now can sand infinite times and send 2grove rickshaws each time

2grove rickshaw(ii)now send 4grove rickshaws,and villagers’ gather work rate for grove rickshaw+10%

Infinite 500wood(ii)now send 600wood

Team 2flail elephants(ii)now don’t need food to send,but only send 1flail elephant and 100 food

Zamindars(ii)now send 1sepoy and 1villager for every shipment instead of 2sepoy

Taj mahal(age2->age3)now send 1000gold(from 800 gold)

Italians

New card:weaker factory(iiii)send a factory wagon but build time for heavy cannon +10%

The logistician (age1->age2)now send 2lombard build limit for lombard+1

Pavisier hitpoints increase to 120(from115)

Lakota

Now begin with 350food(from 400)

Seven council fires(iiii)now don’t need gold to send

Japanese

Remove shipment experience penalty

2viliagers(i)now can send infinite times

Komo trade(iii)now don’t need wood to send

Yabusame archer attack(iii)move to age 4,now,give yabusame archer+30%attack(from 20%)

Bakufu(iii)don’t give daimyo move speed now

Yabusame archer now need 50food and 150gold to build(from 60food and 150gold)

Samurai now need 90food and 90gold to build(from 95food and 95gold),building attack down to 57(from 67)

Great buddha

Age1->age2now send 2cherry orchard riskshaw(from 1chesrry orchard riskshaw and 1naginata rider)

Age2->age3now send 4cherry orchard riskshaw(from 1chesrry orchard riskshaw and 3naginata rider)

Age3->age4now send 6cherry orchard riskshaw(from 1chesrry orchard riskshaw and 5naginata rider)

Age4->age5now send 8cherry orchard riskshaw(from 1chesrry orchard riskshaw and 9naginata rider)

Maltese

German tongue(i)now needs 400wood to send(from 450)

New card:weaker factory(iiii)send a factory wagon but build time for heavy cannon +10%

Hospitaller damage against heavy cavalry increase to 3×(from2.5×),damage against shock infantry increase to 2.5×(from1.9×)

The logistician (age1->age2)now send a commandery wagon and a hospital wagon,build limit for commandery+1 (instead of 1Arsenal Wagon and a free Arsenal technology)

Mexicans

New card:town militla(i)3 soldados(ii),team 4salteadores(iii)

600food(ii)now can send infinite times

Leather solders(iii)now also reduce Mexican cavalry and infantry’s food cost by 5

ottomans

7azaps(ii)now send 8azap

6janissaries(iii)now can send infinite times

5sipahis(iii)now needs 1200food to send(from1000food)

6sipahis(iiii)now needs 1500food to send(from1200food)

Kapikulu corps(palace intrigue)now need 3000food to send(from 2500food)

New order infantry(palace intrigue)now need 1500wood to send(from 2200wood)but only send 15nizam fusilier

8abus gunners(iiii)now send 9abus gunners

12abus gunners(iiii)now send 11abus gunners

Portuguese

New card 8pikeman(ii)

Portuguese white fleet(iii)move to age 2,but each dock will create 3 fish boats(from4)

Organ gun damage against heavy cavalry increase to 0.25×(from0.5×),damage against shock infantry increase to 0.25×(from0.5×)

The logistician (age1->age2)town center can’t train Commerce Age infantry now,but Commerce Age infantry gain 2 range(from1)and 2LOS

Russians

Tula arms foundry(ii)now send 3grenadier(from2)

Detinets(iii)now also give blockhouse damage+25%,and can extra support 5 pop

Petrine reforms(reformist tsar)cost reduce to 1100gold and 1100wood(from 1600gold and 1600wood)

Spanish

Rodelero cost reduce to 65food and 30gold(from 65food and 35gold)

swedes

Blueberries(i)now newly build torp also gain blueberries

Light gun carriages(iii)don’t need wood to send

Great northern forests(iiii)now can send infinite times

Hakkapelit now needs 90food and 90gold to build(reduse from90food and 100gold)

United States

Russian-American company(iii)now needs 200gold to send

54th Massachusetts volunteers(iii)now needs 200food to send(from400food)

Philadelphia pound(Philadelphia convention)now give gold2.2/s (from 2.5/s)villager gather work rate -5%(from-10%)

You are writing a whole patch note by yourself but hilariously it is probably useless

1 Like

Seems a bit too much for Chinese. They are, after all, one of the top civs currently.

2 Likes

No core nerf on Otto and Sweden.
Fail.

Sweden isn’t imba.
As for Ottoman,I think sipahis and palace intrigue is the key,so I nerf them.

I can feel your love to the game for such much opinions, but this won’t help the actual balance, you need a team for keep playing internal to see which one needs adjustment.
Sweden is imba, even on top of Otto.
Stop watching WR, it doesn’t reflect the strength.

Top eco, strongest rush and unstoppable pike, make other civs except Otto COMPLETELY NO FUN.
If dev really consider balance, just go to check my game data will show my gameplays who play Sweden are >80% wins.

One Sweden can fully defend Haud and Otto rush, while Haud and Otto are already fast rush civs, rush Sweden = free front base to them. GG.
You can’t give early pressure Sweden, Sweden torps builds make eco wins all the civs. GG.

Game1


Game2

Game3

Game4

Makes people complain.
image

All Sweden games easily defeat opponent, Dev can just go to check replay. I have full name if they really consider.

1 Like

I just think about Sweden,cheaper pikeman is strong in 3v3 and 4v4. Just make it cost 35/35 in age 4 is enough.