Some Opinions on Chinese Civilization

First of all, I apologize that this text is from an AI translation, so there may be awkward or hard-to-understand sentences. While researching historical records of the Ming Empire, I discovered that the Ming court allowed local authorities to retain a portion of tax revenue to respond to natural disasters or fund infrastructure projects—such as building bridges and repairing roads. This led me to think about tax mechanisms in games.

In many games, Mongolia can use stone to speed up troop recruitment, and the Holy Roman Empire can repair buildings. Perhaps taxes shouldn’t be limited to functioning as gold alone: the ability for imperial officials to transfer taxes is already a great feature, but we could expand on this further. Taxes could be transferred not only to town centers but also from town centers to other locations. Additionally, taxes could be actively used to obtain certain buffs:

  • In barracks, they could accelerate troop training speed, or even equip soldiers with better gear (granting attack or defense bonuses to all soldiers trained within a specific period);

  • In defensive structures, they could reduce damage taken temporarily;

  • In economic buildings, they could motivate villagers to increase gathering speed for a set duration;

  • The same logic could apply to research buildings, and so on.

Beyond this, we could add unique units for the Chinese civilization. China has a long history of using crossbows, and among all dynasties represented in games, the Song Dynasty’s crossbows are the most renowned. One such weapon is the “Shenbi Gong”“神臂弓”—translated here as “Divine Arm Crossbow” (even though the Chinese character “gong” literally means “bow,” it refers to a crossbow in this context). Just like the Eastern Roman Empire’s Greek Fire, this famous weapon was ultimately lost due to excessive secrecy. Its power was so formidable that even the Song Dynasty’s enemies marveled at it.

Another notable unit is the “Jingsai Army.” “静塞军”Since the Song Dynasty’s adversaries excelled at cavalry warfare, the Song court raised this elite force, comparable to the Eastern Roman Empire’s cataphracts. The name “Jingsai” “静塞"means “securing the frontiers,” and historically, the army lived up to the emperor’s expectations by defeating invasions from the Song’s enemies.

Regarding the initial ideas, I feel that China already has enough economic bonuses, especially with the Officers system, to add more to that system. That said, I have to admit they are interesting ideas.

On the subject of Unique Units, yes, it must be acknowledged that China historically had MANY, MANY unique units, especially considering that these changed with each Period (Song, Yuan, Ming).

That being the case, and given that the civilization is already designed to function with its dynasties, they could do two things:

  1. Consider giving China two more variants: Song and Ming, with new unique units and mechanics for each.

  2. Improve China with Song Dynasty units, and consider a Ming variant for Late Ming Dynasty troops (Wolf Troops, LanXian Pikeman, Iron Man, Generals, Guanning Cavalry, White Shaft Spearmen, etc.).

As you correctly point out, for the Song Dynasty, there are many units that could have been considered, from the Flamethrower (battering ram replacement), or the Flying Crow “Huolongjing” (bombard replacement), and various extra types of Crossbowmen or cavalry.


New Chinese Campaign

Just like the Sultan Ascend campaign, which had exclusive technologies and units for the Ayyubid and Mamluk Sultanates, including the Turkic Horse Archer or a Landmark of 2 Super-Trebuchets, perhaps the Chinese campaign will also receive new unique units, depending on the situations or levels.

At least based on the reference image, where “Mu Guiying,” who fought around the year [year missing], appears to be present. 1000 AD to the Khitan of the Liang, it seems that there will be levels of the Song dynasty.

2 Likes

I also suggested adding unique East Asian-style crossbows for China and Mongol, equipped with reload animations that don’t use a windlass.

If adding a special unit for China is too difficult, then just changing its appearance would be fine too.

中国玩家已经越来越少了 因为对中国的开发太幼稚了 中国的特色兵种在游戏里弱得不堪一击

新版本砍税金砍到电信也是难绷,狗官加税金机制挺不错的,但前提是日子变体出来之前,出来之后纯小丑,很难想象分裂时期也能作为文明出出来,中国就该多出点特色兵,本身娱乐玩家就是玩玩特色兵

1 Like