As an enthusiast of the Line Infantry Era and the Napoleonic Wars, and also a player of Age of Empires III, I have come up with several historically accurate suggestions after playtesting the new DLC:
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The Hussar ought to be repositioned as a fast light cavalry unit specialized in reconnaissance and artillery harassment, which is inconsistent with its current in-game function. I recommend a complete redesign of the Hussar unit. The existing generic light cavalry can be reworked to represent historical line shock cavalry whose core duty was frontal charges.
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Grenadiers should be redesigned as elite musket-armed infantry, equipped with a charged grenade ability and powerful siege performance. Their regular basic attack remains musket fire, identical to ordinary musketeers.
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Units such as crossbowmen, pikemen and halberdiers feel chronologically misplaced as the game advances. The tactical systems of Frederick the Great and Napoleon differ fundamentally from those of Gustavus Adolphus. As eras progress:
◦ Crossbowmen can be reimagined as light infantry similar to landwehr troops;
◦ Pikemen can be transformed into melee specialists armed with smoothbore muskets that rely on bayonet combat, preserving their original close-combat role.
To prevent visual confusion with regular musketeers, assign distinct headgear for differentiation: musketeers wear shakos, while the former pikeman unit wears bicorne hats.
- All European civilizations in the game can be divided into three cultural subgroups: Mediterranean, Western European and Eastern European, each featuring region-exclusive generic unit variants based on real military history.
Example 1 – Skirmisher-type light infantry:
◦ Eastern European group (Prussia, Denmark, Sweden): Jägers
◦ Western European group (France, the Dutch Republic): Tirailleurs / generic skirmishers
◦ Mediterranean group (Spain, Portugal): Cazadores
Example 2 – Line infantry classifications:
France formally named its rank-and-file line infantry Fusiliers, Austria fielded Musketeers, while Prussia maintained two separate distinct formations: Fusiliers and Musketeers.
Example 3 – Lance-wielding cavalry:
Nations including France and Spain fielded Lancers, whereas Prussia, Austria and Russia filled this tactical role with Uhlans.
These variants are far more than simple regional name changes; their battlefield tactics bear striking differences. For example, Prussian Jägers focused far more heavily on close-quarters fighting than French tirailleurs, and clear operational divides existed between Fusiliers and Musketeers.
I hope these suggestions can provide inspiration for the development team and elevate the game’s historical immersion and epic atmosphere.
作为一名线列时代与拿破仑战争历史爱好者,同时也是《帝国时代3》玩家,在试玩全新DLC后,我整理了几条更贴合真实历史的修改建议:
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骠骑兵(Hussar)应当重新定位为机动速度快、负责侦查与袭扰炮兵的轻骑兵,这和游戏当前设定不符,建议对骠骑兵单位进行整体重做。游戏现有的轻骑兵单位可以调整为史实中负责正面冲锋的线列冲击骑兵。
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掷弹兵应当重新设计为精英火枪步兵,新增蓄力投掷手榴弹的技能,同时拥有极强的攻城能力;其常规基础攻击方式仍和普通火枪手一致,以火枪射击为主。
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随着时代推进,弩手、长矛兵、长戟兵这类古老兵种会显得和时代背景脱节。腓特烈大帝、拿破仑的战术体系与古斯塔夫时代有着天壤之别。时代升级后可以做出如下调整:
◦ 弩手可以改版为类似后备兵(Landwehr)定位的轻步兵;
◦ 长矛兵改编为配备燧发枪、依靠刺刀进行近战肉搏的专职近战单位,保留其原本近距离作战的职能。
为了避免和普通火枪手造型混淆,可以给二者设计不同军帽:火枪手佩戴高筒军帽(Shako),原长矛兵单位佩戴双角帽(Bicorne)。
- 游戏里的欧洲文明可以划分为三大文化组别:地中海、西欧、东欧,每组分别配备符合自身历史的通用特色兵种。以散兵类轻步兵举例:
◦ 以东普鲁士、丹麦、瑞典为代表的东欧文化组,对应兵种为猎兵(Jäger);
◦ 法国、荷兰等西欧国家对应兵种为散兵(Tirailleur);
◦ 西班牙、葡萄牙为首的地中海文化组对应猎兵(Cazador)。
再举线列步兵的例子:法国对线列步兵的正式称呼是燧发枪步兵(Fusilier);奥地利称为火枪兵(Musketeer);普鲁士甚至同时编制燧发枪步兵与火枪兵两类独立单位。
枪骑兵同理:法国、西班牙等国的同类单位称作枪骑兵(Lancer);普鲁士、奥地利、俄罗斯承担该战术定位的是乌兰枪骑兵(Uhlan)。
各国同类兵种绝非只是叫法不同,实战战术差异巨大。例如普鲁士猎兵(Jäger)相比法国散兵(Tirailleur),更侧重近距离肉搏;燧发枪步兵与火枪兵在战术运用上也存在明确区分。
希望以上建议能为制作组提供一点思路,进一步提升游戏的历史代入感与史诗氛围。




