Some Thoughts and Disappointments from a Chinese Player Regarding the New DLC

As an ordinary Age of Empires II player, I don’t usually keep a close eye on every update or DLC announcement. But when I heard that a new DLC would be centered around Chinese history, I was genuinely intrigued. As a Chinese player, I naturally looked forward to seeing more ethnic groups and civilizations from within the Chinese region represented in the game, hoping this would enrich the cultural diversity and historical depth of the existing civilizations.

Unfortunately, I must say that I was quite disappointed by what was ultimately delivered.

First of all, the choice of civilizations in this DLC—Wei, Shu, and Wu—raises some concerns. In Chinese history, these were not distinct ethnic groups or culturally divergent entities, but three rival political regimes from the same cultural background during a brief period in the 3rd century known as the Three Kingdoms era. Historically, this period falls well outside the medieval timeframe that Age of Empires II is known for. The 3rd century is more closely aligned with the classical era, a time when the Roman Empire was still united and polytheistic. From a historical perspective, placing these Three Kingdoms civilizations in a game that is fundamentally set in the medieval period feels anachronistic.

Moreover, having these three short-lived regimes treated as fully fledged civilizations that can participate in ranked multiplayer matches seems inconsistent with how civilizations have traditionally been selected in AoE2. The game has always emphasized ethnic or cultural groups—Chinese, Japanese, Vietnamese, and so on—rather than regional political divisions from the same culture and timeframe. Presenting Wei, Shu, and Wu as separate civilizations on equal footing seems, at least to me, to conflict with the logic that has guided civilization design in the past.

Another aspect that felt somewhat off was the distribution of new generic units. The two new units—the Rocket Cart and the Lihua spear—were both given to the Koreans. I understand that firework and rocket technology originated in China and historically did spread to Korea, so assigning the Rocket Cart to Korea could be justifiable. However, I’m not sure whether the Lihua spear (or a similar weapon) was ever truly used in Korean warfare. To be honest, I don’t know for certain, but it feels odd for a DLC based on Chinese history to have Korea as the civilization that seemingly benefits the most from new generic units.

This brings me to a broader confusion: what exactly is the theme of this DLC? Is it focused on the Three Kingdoms? On China as a cultural region? On East Asia in general? If the game is now stretching to include civilizations from the 3rd century, which predates the medieval era by hundreds of years, then it opens the door to just about anything. Where is the line?

On a more technical and aesthetic note, I also feel a loss of immersion when playing these new civilizations. Although some regional architectural sets have been improved over time, the generic unit appearances are still heavily Western European in style. Seeing units that visually resemble European knights and foot soldiers within a Chinese Three Kingdoms context creates a disconnect for me that breaks the immersion.

Personally, I would have much preferred to see truly distinct Chinese-region ethnic groups being introduced—such as the Qiang, the Di, or the Xianbei—peoples who had significant roles in China’s northern and western frontier regions during the actual medieval period. Even if they were included in a smaller capacity, it would have felt more authentic and in line with AoE2’s general design philosophy.

Of course, this is only my personal perspective as a Chinese player. I do appreciate the developers’ effort to bring Chinese history to a broader audience, and I understand the difficulty of balancing historical accuracy, gameplay mechanics, and commercial appeal. Still, this DLC didn’t make me feel seen or represented in the way I had hoped. Instead, it left me feeling like a complex and rich period of history was simplified into a theme, rather than deeply explored as part of a broader narrative within the game.

I apologize for the length of this post, but this disappointment comes from a place of genuine affection for the game. I hope that future content might take a more thoughtful approach to representing Chinese or East Asian civilizations, with a stronger emphasis on historical accuracy and cultural diversity.

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You know what is the most shocking the moment you realize it?

Age of Empires the series of historical RTS is managed by people who don’t give a F about history.

I realized that 3 years ago.

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Korean here. Actually there is record that fire lance was used during the Imjin War. Except that, I completely agree with what you wrote. I love the Three Kingdoms, but this is a really frustrating way to do it.

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Thanks a lot for the explanation! I have to admit I’m not very familiar with Korean history, so I really appreciate you sharing that.

Edit:
I’m still a bit curious—because in China, or at least in historical-themed Chinese games, the “Li Hua Qiang” (Pear Blossom Spear) is generally considered one of the earliest gunpowder-based weapons. As far as I know, it dates back to around the Song Dynasty, roughly the 9th to 10th centuries. By the Ming Dynasty, I believe such weapons had already become obsolete.

I assume that during the Ming support for Korea in the Imjin War (the late 16th century), the firearms they used were more advanced—like the San Yan Chong (three-barreled gun) or bird guns—which roughly correspond to the gunpowder units we see in the game, like the Hand Cannoneer.

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作为半个古建筑爱好者,我看到那些截图的时候更是哭笑不得。
游戏原本那些三十年前的幻想风格“中式”建筑保留不变,然后城堡倒整得颇为贴近两汉风格(主要是屋顶)。放在一起风格差别真的很大,非常割裂啊!
不过最让我难以接受的是吴国奇观静安寺。静安寺的历史确实能追溯到吴国不假,但是现在游戏里那个模型基于的是20世纪末重修的版本!建筑风格一看就是现代仿古建筑啊!
别的不说,视觉上真的太难看了!

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Tbf I think whoever was assigned with the job still did some good historical researches, but the jobs were planned by people who don’t give a F about history to begin with.

They could still make another Chinese-themed civ with some pretty good Chinese history contents, when they were asked to do so —— only to have it called “Jade Empire” or “Zhu Xi’s Legacy” and placed next to Chinese.

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游戏原本的东亚建筑我一直都很想吐槽。小时候还好,后来稍微读了一些艺术史的书我才意识到,东亚地区统一的宗教建筑来源竟然是日本的神道教的伊势神宫,甚至连鸟居都有保留。再加上日本式的碉堡,不过好在这次总算是更换了。
但是就像您说的,问题是更换之后割裂感很强。棕色的老旧幻想风东亚建筑,配上不管是从地基到外墙到屋顶,配色和设计风格都不一样的个别建筑,我觉得可能视觉效果上不一定好。
至于您提到的静安寺这方面我确实不懂了,我对我国传统建筑了解还是非常浅薄的。

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To be honest, I also had some confusion about Age of Empires IV’s “The Legacy of Zhu Xi” (I’m not entirely sure if that’s the correct spelling in English, since I’ve been playing the Chinese version). A lot of the elements in that scenario just felt odd to me. They didn’t really seem connected to Zhu Xi’s philosophy or historical context in any meaningful way. Instead, it felt like a collection of loosely assembled, almost fantastical components with a name slapped on to make it sound culturally significant. Overall, the whole thing came across as rather strange.

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静安寺这个很简单的……因为游戏里那个长得和如今现实里那座一模一样,而现实里那座有明确的重修时间。另外,如果想辨别中国建筑的年代,最快的方法就是看屋顶,不同年代的审美偏好差别很大。例如新的中国城堡用的硬山顶就是明清时期烧砖工艺成熟之后才流行的东西。

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It’s like someone asked them to quickly make a Chinese variant without a clear theme, so they scratched their head to assemble various separate elements from Chinese history and to find a good name. But it’s hard because the request was ridiculous to begin with.

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Exactly, that’s how it felt to me as well.

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专业:+1:t2::+1:t2::+1:t2:
我可能仅仅能看出来中国建筑和日本建筑的区别。因为日本建筑可能会有一些比较特殊的构件,或者外墙的立面和中国建筑区别会比较大,有时候我甚至分不清中国和韩国的传统建筑,尤其是官造的式样。
像是最终被确定为朝鲜城堡的那个建筑,我最初几乎九成以为那是为汉人文明准备的。

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This DLC clearly shows that WE lacks vision and self requirements. It’s really bad.

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毕竟半岛受中原文化影响很大,建筑风格上远不如日本建筑那么特色鲜明(但是在欧美人看来中日朝传统建筑没啥区别,尽管三地的实际建筑结构差别极大

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Looking on the bright side, seeing figures like Liu Bei, Cao Cao, and the Sun family of Eastern Wu—who were active around the late 2nd to early 3rd century—thrown into a battlefield filled with 15th-century gunpowder technology, firearms, and cannons is honestly quite amusing. Watching these ancient warlords face off against the pinnacle of late-medieval military innovation with their traditional weapons creates a bizarre, almost comical scene. It’s the kind of anachronism you’d expect from a game like Civilization, but now we’re witnessing it in Age of Empires as well.

ROTK written by a Ming author who was clearly more influenced by Ming armor and weaponry than the actual late Han military.

That’s where WE’s inspiration comes from! :rofl:

There must be a new RTS game series that is as historically accurate as possible while still being balanced and fun. At one point, I was conceptualizing one focused around the early Middle Ages (ending at 1100, the Norman takeover of England).

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Korean used fire lance in 1592-99 war against Japan. Reinforcements from Ming dynasty operated fire lancers, Korean were affected. They used with Dangpa (Korean version of trident).

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That’s definitely a perspective I hadn’t considered before—but it’s true. As a Chinese person, I’m very familiar with how Romance of the Three Kingdoms describes the armor of officers and soldiers, and those depictions are actually very characteristic of Ming Dynasty styles. Of course, I know we’re all joking here, right? Like I mentioned earlier, this kind of anachronistic fun used to be something you’d only find in Sid Meier’s Civilization series, and now we’re getting a taste of it in Age of Empires as well. I think we’re all just having a bit of fun with it.

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You know that’s what AOE4 tried to be at the first year of release…before they pressed the paddle, surpassed all 100 no-brainer valid civs and directly arrived at the stage of “Jeanne d’Arc” or “Order of the Dragon”

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