These are the last changes of Springald as of late, but after the big HP reduction of the siege, the siege war has turned into a Springald war, where whoever produces the most Springalds wins. I have seen 5 or more Springald produced, which would take up more than 15 population space, so I propose that:
Springald’s attack collides with the first enemy unit on the way
that would reduce the ease that this unit has, to attack any unit it wants without colliding with any enemy unit
There is no problem if the Springald goes through palisades, and since there is no friendly damage, the Springald attack should only go through your own units, not the enemy ones
As seen in the clip, there will be times when no one gets in the way and the Springald can deliver a clean attack on its target.
Springald does not have a manual attack with G, because instead he has this very convenient mechanic, add manual attack with G
Please modify its mechanics, this will avoid Springald spam and will favor the micro
Wouldn’t it be possible to abuse this with a mass mangonel comp, with some infantry to block the mangonels? Maybe we’d need to buff the springalds in turn if that was the case, but then we’d be dangerously close to 2021 springalds.
Am I missing something?
You didn’t, but in case a blocking mechanism would make mangonel comps with body shield overpowered, to the point that springalds couldn’t deal with them, then the springald might become a useless unit which could force buffs in return.
The trebuchet has a low dps to destroy 5000 hp of Keeps, and it would take longer if it is vulnerable to springalds with its easy mechanic, plus the siege is vulnerable to everything.
What forces to spam springalds, which occupy a lot of population, consequently the games take longer
It bothers me that they are effective and take up so much population, if they reduced their base damage and population space to 2, and that would motivate them to produce even more springalds, that shows how mechanically effective they are
A siege unit that has a spectacular range against the siege itself (even though the siege is so weak that they seem made of paper) and the magical ability of the springald to pass through enemy units, palisades and even Forests, the only logically acceptable thing is that it passes through friendly units, nothing more
You didn’t hear Vortix, will you now listen to Wam?
I was annoyed that springald didn’t let the trebuchet do its job, now it won’t do it anymore because of the rework. It was about time the game was more aggressive
Thanks, close the thread