Splitting the militia line and Two handed swordsman

  • Heavy Long Swordsman replaces 2HS and Champion in Imperial Age.
  • Two-Handed Swordsman and Champion are available in Castle and Imperial Age
  • Militia-line cost 60f 15g.
  • Militia-line Speed 0.9 to 0.94.
  • Supplies cost 50f, 50g → Militia-line cost -10 food.

New Technologies :

• « Phalanx » cost 400w 300g, 60 sec at Barrack (Castle Age) → Spearmen have + 0.5 Range and +1 attack for spearmen in 2 tiles (capped at +1).

• « Crossbows Stirrups » cost 225f 275g, 50 sec at Archery Range (Imperial Age) → Archer-line move 5% faster. Have 0.1 chance to reduce melee armor of units each attack.

• Giving another name to Heavy Long Swordsman

Comment :

[The 2HS are directly available in Castle Age, the only nerf are -1P armor and -5HP, compared to their current stats in the imperial age.
They have +1 melee armor and move as fast as a Huskarl, making them a very offensive infantry unit, their zone damage (a little lower than with Slavs technology) helps them to fight all units in close combat and their range of 0.1 means they can perform well against buildings and have a better path against units.

But Champions are very vulnerable to archers (They can no longer be chased by archers btw)

The Militia line cost -5 gold (+5 food after gambeson), advances from 0.9 to 0.94 and has +1P armor in Imperial Age to tank archers for longer but loses -3 attack in return (+3 more bonus damage done to Eagles and buildings). They have less attack than before but attack 5% faster. The aim is to make them more resistant to archers, and more cost-efficient in terms of gold. 3 Man-ar-arms cost 45 gold = 1 Archer cost 45 gold]

2 Likes

Which role do you have in mind that these new lines would play in actual meta?

I’m assuming having the two-handed swordsmen be heavier infantry that are more capable in the late game, given the fact that infantry is kinda irrelevant late game in the current meta. An attempt to make infantry play more competitive. This is an intriguing idea, though full disclosure I haven’t read all of the details of it.

I would doubt I will pick any unless if there isnt a proper utility isnt introduced. Like M@A line eventually becoming pierce unit resistant while Two Handed Swordsman being more melee unit resistant. Proper utility and long upgrade time is why infantry line is in current condition rn.
Supplies and Arson needs to be deleted from the game and should be introduced with something actually better. Like Bloodlines equivalent techs/Cavalry attack resistance/Gambeson like pierce attack resistance(I would just make +3 Cavalry armor added to Swordsman like units instead), etc.